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	<title>Comments on: 8. OpenGL Double Buffering</title>
	<atom:link href="http://www.swiftless.com/tutorials/opengl/smooth_rotation.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.swiftless.com/tutorials/opengl/smooth_rotation.html</link>
	<description>Game Programming and Computer Graphics Tutorials</description>
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	<item>
		<title>By: oldnewbie</title>
		<link>http://www.swiftless.com/tutorials/opengl/smooth_rotation.html/comment-page-1#comment-1562</link>
		<dc:creator>oldnewbie</dc:creator>
		<pubDate>Sat, 12 Mar 2011 22:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=116#comment-1562</guid>
		<description>I wish there was an explanation for glulookat.</description>
		<content:encoded><![CDATA[<p>I wish there was an explanation for glulookat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/smooth_rotation.html/comment-page-1#comment-1544</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Thu, 03 Mar 2011 05:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=116#comment-1544</guid>
		<description>Hi Dhiraj,

That depends on your setup. It should work with gl.h. glew and glut both include gl.h

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hi Dhiraj,</p>
<p>That depends on your setup. It should work with gl.h. glew and glut both include gl.h</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dhiraj</title>
		<link>http://www.swiftless.com/tutorials/opengl/smooth_rotation.html/comment-page-1#comment-1531</link>
		<dc:creator>Dhiraj</dc:creator>
		<pubDate>Wed, 23 Feb 2011 06:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=116#comment-1531</guid>
		<description>Hi the code works with glew.h
and not gl.h</description>
		<content:encoded><![CDATA[<p>Hi the code works with glew.h<br />
and not gl.h</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/smooth_rotation.html/comment-page-1#comment-1077</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Mon, 06 Dec 2010 01:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=116#comment-1077</guid>
		<description>Hey prabhakar,

The syntax is available ALL over the internet, so there is no way I am going to rewrite it ;)

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hey prabhakar,</p>
<p>The syntax is available ALL over the internet, so there is no way I am going to rewrite it <img src='http://www.swiftless.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: prabhakar</title>
		<link>http://www.swiftless.com/tutorials/opengl/smooth_rotation.html/comment-page-1#comment-1030</link>
		<dc:creator>prabhakar</dc:creator>
		<pubDate>Wed, 27 Oct 2010 05:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=116#comment-1030</guid>
		<description>its better if u have given syntax for gluLookT


Syntax

Copy
void WINAPI gluLookAt(
    GLdouble eyex,
    GLdouble eyey,
    GLdouble eyez,
    GLdouble centerx,
    GLdouble centery,
    GLdouble centerz,
    GLdouble upx,
    GLdouble upy,
    GLdouble upz
);

eyex
The position of the eye point.

eyey
The position of the eye point.

eyez
The position of the eye point.

centerx
The position of the reference point.

centery
The position of the reference point.

centerz
The position of the reference point.

upx
The direction of the up vector.

upy
The direction of the up vector.

upz
The direction of the up vector.

Return Value

This function does not return a value.</description>
		<content:encoded><![CDATA[<p>its better if u have given syntax for gluLookT</p>
<p>Syntax</p>
<p>Copy<br />
void WINAPI gluLookAt(<br />
    GLdouble eyex,<br />
    GLdouble eyey,<br />
    GLdouble eyez,<br />
    GLdouble centerx,<br />
    GLdouble centery,<br />
    GLdouble centerz,<br />
    GLdouble upx,<br />
    GLdouble upy,<br />
    GLdouble upz<br />
);</p>
<p>eyex<br />
The position of the eye point.</p>
<p>eyey<br />
The position of the eye point.</p>
<p>eyez<br />
The position of the eye point.</p>
<p>centerx<br />
The position of the reference point.</p>
<p>centery<br />
The position of the reference point.</p>
<p>centerz<br />
The position of the reference point.</p>
<p>upx<br />
The direction of the up vector.</p>
<p>upy<br />
The direction of the up vector.</p>
<p>upz<br />
The direction of the up vector.</p>
<p>Return Value</p>
<p>This function does not return a value.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://www.swiftless.com/tutorials/opengl/smooth_rotation.html/comment-page-1#comment-992</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sun, 26 Sep 2010 01:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=116#comment-992</guid>
		<description>A note for those following along on a Linux box. This code will produce an error that looks like:
     error: stray ‘\342’ in program
To fix this replace the angled quotes in the program ie: &quot;&quot; with vertical quotes. Just a simple copy and paste thing.</description>
		<content:encoded><![CDATA[<p>A note for those following along on a Linux box. This code will produce an error that looks like:<br />
     error: stray ‘\342’ in program<br />
To fix this replace the angled quotes in the program ie: &#8220;&#8221; with vertical quotes. Just a simple copy and paste thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Imrn</title>
		<link>http://www.swiftless.com/tutorials/opengl/smooth_rotation.html/comment-page-1#comment-877</link>
		<dc:creator>Imrn</dc:creator>
		<pubDate>Sun, 25 Jul 2010 18:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=116#comment-877</guid>
		<description>very easy to understand..can you please add something about the lookAt method? it has got lot of parameters, what do they stand for?

thanks</description>
		<content:encoded><![CDATA[<p>very easy to understand..can you please add something about the lookAt method? it has got lot of parameters, what do they stand for?</p>
<p>thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SiUnit</title>
		<link>http://www.swiftless.com/tutorials/opengl/smooth_rotation.html/comment-page-1#comment-806</link>
		<dc:creator>SiUnit</dc:creator>
		<pubDate>Wed, 23 Jun 2010 20:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=116#comment-806</guid>
		<description>I agree with Khalladay, its great to see well explained, easy to follow tutorials. Thanks!</description>
		<content:encoded><![CDATA[<p>I agree with Khalladay, its great to see well explained, easy to follow tutorials. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Khalladay</title>
		<link>http://www.swiftless.com/tutorials/opengl/smooth_rotation.html/comment-page-1#comment-723</link>
		<dc:creator>Khalladay</dc:creator>
		<pubDate>Sat, 15 May 2010 21:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=116#comment-723</guid>
		<description>These tutorials have been awesome. Props for posting an OpenGL tutorial thats actually useful and geared to absolute beginners.</description>
		<content:encoded><![CDATA[<p>These tutorials have been awesome. Props for posting an OpenGL tutorial thats actually useful and geared to absolute beginners.</p>
]]></content:encoded>
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