buffer

OpenGL Framebuffer Tutorial Preview
If you want to use any type of off screen rendering process, then frame buffers are probably the go for you. They allow you to render an entire scene, directly to a texture.
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  • April 22, 2010
  • 15
Terrain Vertex Buffer Object Tutorial PreviewVertex Buffer Objects are used to store vertices, their indices and other information on the graphics card, for OpenGL to access directly. They are extremely fast and effecient, and are meant to supersede Display Lists. So lets use them for our terrain!
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  • March 25, 2010
  • 16
OpenGL Basic Shadow Tutorial PreviewWith lighting, comes shadowing. This tutorial takes a basic stencil buffer, and uses it as a stencil to draw a basic shadow on to it.
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  • March 25, 2010
  • 11
OpenGL Double Buffering Tutorial PreviewWhile single buffering still displays our final image, it can cause artifacts. Double buffering lets us draw everything in a second buffer, and when finished, lets us transfer it to the screen for a smoother application.
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  • March 25, 2010
  • 12