PhysX Tutorials
These tutorials are a little time capsule from the AGEIA days of PhysX. They teach the PhysX 2.7 Nx* API that was current when I wrote them, including the old software/hardware simulation modes and Visual Studio setup from that era.
If you are starting a new physics project today, use the current NVIDIA PhysX SDK. If you are maintaining old PhysX 2.x code, reverse-engineering an older game, or just curious how the SDK used to work, the original series is still here below.
1. PhysX Includes
PhysX is the physics API by Nvidia, and I had a play with it back when Ageia owned it. I am not sure how current these tutorials are, but I am keeping them up in the ...
Read tutorial →2. PhysX Windows
Lets attach a GLUT window do our PhysX application!
Read tutorial →3. PhysX Scenes
PhysX, just like OpenGL, needs to be setup, but and instead of setting the OpenGL state, we setup our PhysX scene. Inside a scene, is where all collisions and physics are calculated.
Read tutorial →4. PhysX Parameters
After setting up a PhysX scene, you then need to assign some parameters, the parameter I will focus on is skin width.
Read tutorial →5. PhysX Materials
Just like we assign materials to objects in OpenGL, we assign materials to objects in PhysX, only here they don't affect lighting, they affect the physical 'touch' of an object.
Read tutorial →





HI Swiftless I absoulutley love your tutorials please keep them going even the Physx ones