• 1. PhysX Includes
    PhysX is the physics API by Nvidia, and I had a play with it back when Ageia owned it. I am not sure how current these tutorials are, but I am keeping them up in the hope they help someone.
  • 2. PhysX Windows
    Lets attach a GLUT window do our PhysX application!
  • 3. PhysX Scenes
    PhysX, just like OpenGL, needs to be setup, but and instead of setting the OpenGL state, we setup our PhysX scene. Inside a scene, is where all collisions and physics are calculated.
  • 4. PhysX Parameters
    After setting up a PhysX scene, you then need to assign some parameters, the parameter I will focus on is skin width.
  • 5. PhysX Materials
    Just like we assign materials to objects in OpenGL, we assign materials to objects in PhysX, only here they don't affect lighting, they affect the physical 'touch' of an object.