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Swiftless Maths Tutorials

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Chances are that you are currently asking yourself, why has he got stuff to do with maths on his game programming website? Or, Maths!?!?! I thought that was only at school!?! But no, in programming, especially game programming, you need ALOT of maths, and there is no way around it, except to get someone else to do the coding for you, but that is no fun at all. So I am writing some mathematics tutorials to get you started on maths in game programming.

Distance Formulae

This tutorial will teach you the basics of the distance formulae for working out Euclidean distances.

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Pythagoras Theorem

Learn about Pythagoras theorem, a basic but really useful maths theory.

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Working with Lines

This tutorial is about lines and the equations that make them, and how we can use them.

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Understanding basic Trigonometry

This tutorial will try to teach you the basics of Trigonometry which is the key to a lot of the maths involved in game development.

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Vectors - Length

This tutorial shows you how vectors work when it comes to working out the length of a vector.

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How to perform the mathematics Dot Product

This maths tutorial is aimed at teaching you how to perform the dot product.

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Understanding Radians

This tutorial will try to help you understand Radians and how they become useful in game development.

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Copyright 2009, Donald Urquhart AKA Swiftless
Check out: http://www.cdadc.com