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8. Bump Mapping in GLSL8. Bump Mapping in GLSL Introduction Bump mapping is essential in todays computer games, and computer graphics in general. Would you like to know the best thing about it? It is extremely simple to implement. Bump mapping works...

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Swiftless GLSL Shader DeveloperSwiftless GLSL Shader Developer Swiftless GLSL Shader Developer   Version 0.1a Currently Swiftless GLSL Shader Developer is in it's first public release, and is currently in alpha status, meaning it is not complete and may contain...

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Wordpress Optimization Wordpress Website Optimizations Introduction Wordpress itself is a fairly wonderful tool. Since switching to it, I find it is a lot quicker to make changes to my website and it is also quicker to get...

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36. OpenGL Framebuffers36. OpenGL Framebuffers Introduction Frame buffers are one of those mythical things that we have all heard of, but many beginner OpenGL developers avoid because there is not much information about them, and they can be confusing...

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1. Terrain Class1. Terrain Class Terrain is one of those things that so far, hasn't been perfectly recreated in computer graphics. But it is almost there! Looking over a beautiful landscape can be one of the most amazing feelings in the...

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Maths

  • 1. Maths Distance Formula - March 25, 2010

    The distance formula is one of the first things you learn once you get into maths. It is fundamental, especially when it comes to collision in computer games.

  • 2. Maths Pythagoras Theorem - March 25, 2010

    Pythagoras theorem is essential if you are doing anything that involves triangles. One of the building blocks of mathematics.

  • 3. Maths Lines - March 25, 2010

    Lines, who doesn't love lines. They start at one point and end at another. In fact, lines are essential. What makes up a triangle? 3 lines. How do we draw a circle? A lot of lines. Knowing about them would be a good idea :)

  • 4. Maths Vector Length - March 25, 2010

    Vectors are the back bone of 3D graphics, without them, the world of computer graphics would be a very messy place. And knowing the length of them often comes in handy, especially when looking at intersections and collisions.

  • 5. Maths Vector Dot Product - March 25, 2010

    The dot product is one of those elusive things that you aren't taught soon enough (In my opinion). If you want to do any lighting calculations yourself, then the dot product will be used extensively for diffuse calculations.

  • 6. Maths Trigonometry - March 25, 2010

    Trigonometry is one of those things that makes people run for the hills, but once you understand it, you won't know how you ever lived without it.

  • 7. Maths Radians - March 25, 2010

    Radians are the hidden core behind trigonometry and can be a little tricky to understand at first. But once you get the hang of it, you will never want to go back to measuring angles in degrees.

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