Sorry for the delay!
Hey Everyone,
After a long time of waiting, I have finally put up a new tutorial on OpenGL 4, this time showing how to use two VBO’s inside of our VAO to color and draw our shapes at the same time since glColor and glBegin have been removed from OpenGL.
I’m going to try to update some more of the the older tutorials now, along with integrating some WebGL examples into the site.
For those of you that don’t know, WebGL is an OpenGL ES based specification for rendering OpenGL in a HTML 5 canvas object and is already supported in Firefox 4, Chrome and Safari (Via the webdevkit).
Enjoy!
Swiftless