I have now rewritten the OpenGL Color tutorial, therefore Version 2.0 is up. That makes 5 tutorials rewritten so far.
Also, remember to vote on the tutorial you would like to see next, the Framebuffer tutorial is coming …
I have now rewritten the OpenGL Color tutorial, therefore Version 2.0 is up. That makes 5 tutorials rewritten so far.
Also, remember to vote on the tutorial you would like to see next, the Framebuffer tutorial is coming …
Cheers,
Swiftless…
Sorry to the two other members,
Swiftless…
Cheers,
Swiftless…
I have now put up a forum for people who would like to use it for requesting help. The link is in the menu bar next to the About page.
Feel free to use this, I will be …
Just letting you know version 2.0 of the OpenGL Window Reshaping tutorial is now up and running.
I will be posting quick blog updates whenever I update a tutorial, or write a new tutorial so that anyone subscribed …
Just like we assign materials to objects in OpenGL, we assign materials to objects in PhysX, only here they don't affect lighting, they affect the physical 'touch' of an object.
After setting up a PhysX scene, you then need to assign some parameters, the parameter I will focus on is skin width.
PhysX, just like OpenGL, needs to be setup, but and instead of setting the OpenGL state, we setup our PhysX scene. Inside a scene, is where all collisions and physics are calculated.
Lets attach a GLUT window do our PhysX application!