Swiftless

The OpenGL Primitives Tutorial for drawing a Square has now been rewritten and includes a lot more information on the different types of geometry in OpenGL.

Cheers,
Swiftless…

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  • April 4, 2010

I have just changed the forum to something a little simpler and easier to manage for myself.

Sorry to the two other members,
Swiftless…

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  • April 4, 2010

Hey Everyone,

I have now put up a forum for people who would like to use it for requesting help. The link is in the menu bar next to the About page.

Feel free to use this, I will be …

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  • March 31, 2010
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Hey Everyone,

Just letting you know version 2.0 of the OpenGL Window Reshaping tutorial is now up and running.

I will be posting quick blog updates whenever I update a tutorial, or write a new tutorial so that anyone subscribed …

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  • March 30, 2010
Tutorial PreviewJust like we assign materials to objects in OpenGL, we assign materials to objects in PhysX, only here they don't affect lighting, they affect the physical 'touch' of an object.
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  • March 25, 2010
Tutorial PreviewAfter setting up a PhysX scene, you then need to assign some parameters, the parameter I will focus on is skin width.
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  • March 25, 2010
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Tutorial PreviewPhysX, just like OpenGL, needs to be setup, but and instead of setting the OpenGL state, we setup our PhysX scene. Inside a scene, is where all collisions and physics are calculated.
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  • March 25, 2010
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Tutorial PreviewPhysX is the physics API by Nvidia, and I had a play with it back when Ageia owned it. I am not sure how current these tutorials are, but I am keeping them up in the hope they help someone.
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  • March 25, 2010
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