Physx

Tutorial PreviewJust like we assign materials to objects in OpenGL, we assign materials to objects in PhysX, only here they don't affect lighting, they affect the physical 'touch' of an object.
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  • March 25, 2010
Tutorial PreviewAfter setting up a PhysX scene, you then need to assign some parameters, the parameter I will focus on is skin width.
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  • March 25, 2010
  • 1
Tutorial PreviewPhysX, just like OpenGL, needs to be setup, but and instead of setting the OpenGL state, we setup our PhysX scene. Inside a scene, is where all collisions and physics are calculated.
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  • March 25, 2010
  • 1
Tutorial PreviewPhysX is the physics API by Nvidia, and I had a play with it back when Ageia owned it. I am not sure how current these tutorials are, but I am keeping them up in the hope they help someone.
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  • March 25, 2010
  • 7