A while back I mentioned that I was working on a GLSL designer/development tool. I started this because most other GLSL development tools (apart from the one on OSX), are no longer being maintained and in some cases, …
Swiftless
Hey Everyone,
Recently my host switched the server my site was on, and it was causing some issues with the style sheets on my pages.
This has affected everyone to visit the site over the last two days, and I …
Links to the tutorials are above in the links bar 🙂
Tutorial suggestions are also welcome!…
The next tutorial I am planning to write up fresh, is the GLSL: Bump …
Due to the voting poll on the site, I can safely announce that the want for a Framebuffer tutorial outmatched the other suggested tutorials with the following outcome:
1 – OpenGL: Framebuffers (88 votes)
2 – GLSL: Bumpmapping …
If you want to use any type of off screen rendering process, then frame buffers are probably the go for you. They allow you to render an entire scene, directly to a texture.
I have now rewritten the OpenGL Cube tutorial which goes a lot more in depth into GLUT predefined shapes.
I have also fixed up all the links for the terrain tutorials.
Cheers,
Swiftless…
I have now rewritten the OpenGL Color tutorial, therefore Version 2.0 is up. That makes 5 tutorials rewritten so far.
Also, remember to vote on the tutorial you would like to see next, the Framebuffer tutorial is coming …
Cheers,
Swiftless…