Swiftless

Hey Everyone,

A while back I mentioned that I was working on a GLSL designer/development tool. I started this because most other GLSL development tools (apart from the one on OSX), are no longer being maintained and in some cases, …

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  • June 14, 2010
  • 1

Hey Everyone,

Recently my host switched the server my site was on, and it was causing some issues with the style sheets on my pages.

This has affected everyone to visit the site over the last two days, and I …

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  • June 13, 2010

Swiftless Tutorials covers tutorials for OpenGL, GLSL, Terrain generation and Nvidia PhysX.

Links to the tutorials are above in the links bar 🙂

Tutorial suggestions are also welcome!…

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  • June 7, 2010
  • 3

Hey Everyone!

Due to the voting poll on the site, I can safely announce that the want for a Framebuffer tutorial outmatched the other suggested tutorials with the following outcome:
1 – OpenGL: Framebuffers (88 votes)
2 – GLSL: Bumpmapping …

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  • April 22, 2010
  • 2
OpenGL Framebuffer Tutorial Preview
If you want to use any type of off screen rendering process, then frame buffers are probably the go for you. They allow you to render an entire scene, directly to a texture.
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  • April 22, 2010
  • 15

Hey everyone,

I have now rewritten the OpenGL Cube tutorial which goes a lot more in depth into GLUT predefined shapes.

I have also fixed up all the links for the terrain tutorials.

Cheers,
Swiftless…

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  • April 12, 2010

Hey Everyone,

I have now rewritten the OpenGL Color tutorial, therefore Version 2.0 is up. That makes 5 tutorials rewritten so far.

Also, remember to vote on the tutorial you would like to see next, the Framebuffer tutorial is coming …

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  • April 7, 2010

The OpenGL Primitives Tutorial for drawing a Square has now been rewritten and includes a lot more information on the different types of geometry in OpenGL.

Cheers,
Swiftless…

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  • April 4, 2010