<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 7. Terrain Level Of Detail</title>
	<atom:link href="http://www.swiftless.com/tutorials/terrain/7_lod.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.swiftless.com/tutorials/terrain/7_lod.html</link>
	<description>Game Programming and Computer Graphics Tutorials</description>
	<lastBuildDate>Wed, 01 Feb 2012 09:19:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Ross Warren</title>
		<link>http://www.swiftless.com/tutorials/terrain/7_lod.html/comment-page-1#comment-2796</link>
		<dc:creator>Ross Warren</dc:creator>
		<pubDate>Mon, 07 Nov 2011 17:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=265#comment-2796</guid>
		<description>Where would I start if I wanted to add lighting to this?</description>
		<content:encoded><![CDATA[<p>Where would I start if I wanted to add lighting to this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vincent</title>
		<link>http://www.swiftless.com/tutorials/terrain/7_lod.html/comment-page-1#comment-824</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Thu, 01 Jul 2010 20:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=265#comment-824</guid>
		<description>sorry it was actually the first triangle,

flX = (float)hMapX + ((nTri == 1 &#124;&#124; nTri == 2 &#124;&#124; nTri == 5) ? LOD : 0);
							flZ = (float)hMapZ + ((nTri == 1 &#124;&#124; nTri == 4 &#124;&#124; nTri == 5) ? LOD : 0);

solves this problem</description>
		<content:encoded><![CDATA[<p>sorry it was actually the first triangle,</p>
<p>flX = (float)hMapX + ((nTri == 1 || nTri == 2 || nTri == 5) ? LOD : 0);<br />
							flZ = (float)hMapZ + ((nTri == 1 || nTri == 4 || nTri == 5) ? LOD : 0);</p>
<p>solves this problem</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vincent</title>
		<link>http://www.swiftless.com/tutorials/terrain/7_lod.html/comment-page-1#comment-823</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Thu, 01 Jul 2010 14:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=265#comment-823</guid>
		<description>Did you ever try this with back face culling?
the order of verts on the second triangle( think it&#039;s the second) is wrong so when you try to cull it, it will appear to have holes.</description>
		<content:encoded><![CDATA[<p>Did you ever try this with back face culling?<br />
the order of verts on the second triangle( think it&#8217;s the second) is wrong so when you try to cull it, it will appear to have holes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xiaoping</title>
		<link>http://www.swiftless.com/tutorials/terrain/7_lod.html/comment-page-1#comment-731</link>
		<dc:creator>Xiaoping</dc:creator>
		<pubDate>Thu, 20 May 2010 13:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=265#comment-731</guid>
		<description>Wonderful!</description>
		<content:encoded><![CDATA[<p>Wonderful!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

