OpenGL Tutorials
Okie dokie, I have made a fair few of these, so after all the work I have done, I better get to it. Each page has commenting and C++ code, if you scroll to the bottom, you can also download the seperate source code files which are available for C++ and Visual Basic. Also these were created in Visual C++ 6, so in other compilers you may need to manually link the OpenGL Lib files found in the needed files below, or if using DevC++ you will need to download compiler specific library files. Here are all the files needed to get started with OpenGL, I had one hell of a time finding them when I first started, so I thought I would be nice and put them all in one place for everyone :).
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I have added a drivers page which holds all the library and include files needed to compile an OpenGL application, along with the OpenGL drivers for Windows. You can access the drivers page here.
Drivers and Include/Library files

*NEW* Terrain Tutorials *NEW*
I am still leaving the terrain tutorials on this page that I have previously built, but I have a new section with more in depth and more advanced terrain. |
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OpenGL Window Reshaping This opengl tutorial teaches you to size the opengl window while keeping the proportions correct. |
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OpenGL Smooth Rotation An opengl tutorial using double buffers to draw a scene in time with the refresh rate of the monitor. |
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OpenGL Blending This opengl tutorial teaches the assigning of alpha values for transparency. |
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OpenGL Scaling This opengl tutorial is about scaling objects, aka stretching. |
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OpenGL Fog This opengl tutorial is about adding basic fog. |
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OpenGL Vertex Alphas This tutorial is about assigning alpha values to an object on a per vertex basis for different blending effects. |
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