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8. Bump Mapping in GLSL8. Bump Mapping in GLSL Introduction Bump mapping is essential in todays computer games, and computer graphics in general. Would you like to know the best thing about it? It is extremely simple to implement. Bump mapping works...

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Swiftless GLSL Shader DeveloperSwiftless GLSL Shader Developer Swiftless GLSL Shader Developer   Version 0.1a Currently Swiftless GLSL Shader Developer is in it's first public release, and is currently in alpha status, meaning it is not complete and may contain...

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Wordpress Optimization Wordpress Website Optimizations Introduction Wordpress itself is a fairly wonderful tool. Since switching to it, I find it is a lot quicker to make changes to my website and it is also quicker to get...

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36. OpenGL Framebuffers36. OpenGL Framebuffers Introduction Frame buffers are one of those mythical things that we have all heard of, but many beginner OpenGL developers avoid because there is not much information about them, and they can be confusing...

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1. Terrain Class1. Terrain Class Terrain is one of those things that so far, hasn't been perfectly recreated in computer graphics. But it is almost there! Looking over a beautiful landscape can be one of the most amazing feelings in the...

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Terrain

  • 1. Terrain Class - March 25, 2010

    Terrain Class Tutorial PreviewTerrain is one of those things that so far, hasn't been perfectly recreated in computer graphics. But it is almost there! Looking over a beautiful landscape can be one of the most amazing feelings in the world. And is probably my inspiration for these tutorials.

  • 2. Terrain Loading - March 25, 2010

    Terrain Loading Tutorial PreviewWe have a basic class setup to hold our terrain, so now lets load in some data for us to display.

  • 3. Terrain Rendering - March 25, 2010

    Terrain Rendering Tutorial PreviewThe moment we have been waiting for. Lets finally get something drawing out to our window. Even if it doesn't look like we would expect :)

  • 4. Terrain Triangle Strips - March 25, 2010

    Terrain Triangle Stip Tutorial PreviewWe have a basic class setup to hold our terrain, so now lets load in some data for us to display.

  • 5. Terrain Textures - March 25, 2010

    Terrain Texture Tutorial PreviewTextures are going to be what make and break this terrain. A nice looking tutorial, and you will be seeing grass, mud, rocks and sand, but a bad texture and you will see just a bunch of colors. Lets add a nice texture to our terrain shall we?

  • 6. Terrain Vertex Buffer Objects - March 25, 2010

    Terrain Vertex Buffer Object Tutorial PreviewVertex Buffer Objects are used to store vertices, their indices and other information on the graphics card, for OpenGL to access directly. They are extremely fast and effecient, and are meant to supersede Display Lists. So lets use them for our terrain!

  • 7. Terrain Level Of Detail - March 25, 2010

    Terrain Level of Detail Tutorial PreviewLevel of Detail is a means of decreasing the polygon count of an object to gain a speed boost in your application. This is an extremely simple take on this, which simply draws every fourth vertex. The best part is, that on such a large terrain, you don't even notice this.

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