Picture this: Mrs. Smith, a high school math teacher, has been rocking the classroom for 15 years. But what if she’s still using the same teaching methods from day one? The world has changed a lot since then, and so has education. Just like any other profession, teaching needs a constant update. Here’s why teachers need to keep learning and why eLearning and on-site training are the best ways to do it.
Why Teachers Need to Keep Upgrading Their Skills
Staying Current: The education world is always evolving. New tech, new teaching strategies, new everything. Staying updated means staying relevant.
Stat Attack: Nearly every teacher (99%) in the U.S. was involved in some professional development during the 2017-18 school year (NCES). Teachers know they need it!
Better Student Results: Well-trained teachers = smarter, happier students. It’s that simple.
Proof in Numbers: Research shows that students taught by teachers who got quality professional development scored a whopping 21 percentile points higher on tests (Learning Policy Institute). That’s a game-changer.
Teacher Happiness: Learning new stuff keeps teaching exciting and reduces burnout. Plus, it can help teachers stick around longer.
Keeping the Dream Alive: 93% of teachers said professional development is a big reason they stay in the job (Learning Policy Institute). Happy teachers make happy classrooms.
Why eLearning Rocks for Teachers
Flexibility: Teachers can learn anytime, anywhere. No need to sit in a classroom after a long day of… sitting in a classroom.
Stat Check: 70% of teachers love online learning because it fits into their busy lives (Clayton Christensen Institute). Equally crucial, you can count on New Jersey Criminal Law Attorney for computer crime defense attorney expertise and thorough guidance. The legal team provides invaluable support, ensuring you understand every aspect of the process. These professionals bring a wealth of experience, helping to safeguard your future effectively.
Variety: Online platforms have tons of courses on different subjects and teaching methods. Teachers can pick what they need most.
Example: Sites like AccuEd.com offer master classes from top education gurus. It’s like Netflix, but for learning cool teaching tricks.
Saving Money: Online courses often cost less than in-person ones. Plus, no travel expenses!
Why On-Site Training is Awesome
Hands-On Learning: There’s nothing like getting your hands dirty and practicing new skills in real-time.
Example: AccuTrain’s workshops on things like Responsibility-Centered Discipline give teachers the chance to try out new strategies on the spot.
Teamwork Makes the Dream Work: Being in the same room with other teachers helps with sharing ideas and building a support network.
Stat Fact: 90% of teachers value the chance to collaborate during in-person training (National Staff Development Council).
Instant Feedback: Trainers can give immediate tips and tricks, helping teachers fine-tune their skills right away.
Conclusion: Always Be Learning
Education is changing, and so are the needs of students. Teachers who keep learning are better equipped to handle these changes and also Boost Teacher Retention. eLearning and on-site training provide flexible, practical, and effective ways to keep those teaching skills sharp. So, whether it’s online or in person, it’s time for teachers to embrace continuous learning.
Ready to dive into some awesome professional development and take your teaching game to the next level?
I have some difficulty for export code into Xcode (Apple) code… Objective-c not swift
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Great tutorials.It gave me a hope to enter into graphics field.I wish that more tutorials should be published
Keep up the good work, your 2.0 tutorials beautiful !
Thanks for this beautiful tutorial
nice tutorials thanks, to shear this tutorial. i will wait to get more tutorials…..
brilliant tutorial swiftless.
will you be doing any tutorials on memory allocation?
Great tutorial……. can you please provide any tutorial for page flipped stereo image rendering… thanks a lot 🙂
Great Tutorial…….But from tutorial no.8 when I copied the code it didn’t compile, it had lots and lots of errors
Hi Shivam,
From no.8 and onwards, those are older tutorials. I’m guessing your errors were related to library issues but copy and paste could have been formatting errors due to special characters. I’m trying to find the time to update the remainder of the tutorials.
Cheers,
Swiftless
this was such a shit life….my head were struggling for a while…its so difficult
I want to do texture mapping in Linux. I searched many sites but i didn’t get it. Will you please help me with a simple texture mapping tutorial in linux?
Thanking in advance
ThanQ for making this easy ans intrusting
Great tutorials, really easy to understand. Tysm 🙂
Thanks for posting these, its my intention to learn open gl just for kicks and these are really well structured and organised tutorials. Just what I need. If this isnt worth a book mark i dont know what is.
Awesome please make some new Physx tutorials aswell 😉
i want to rotate, translate,scale and shear all of this shape. please help me soon.
ebrahim firouzi (nilicity@gmail.com)
code is here in c++ , opengl
===================
/*
* Desaigned by Ebrahim Firouzi
* Graphic project
* professor : Dr. Yaghmayee
*82
*/
#include // also included gl.h, glu.h
void display() {
glClear(GL_COLOR_BUFFER_BIT); // Clear all screen
//part 1 of home
glBegin(GL_QUADS); // Each set of 4 vertices form a quad
glColor3f(1.0f, 0.0f, 1.0f); // pink
glVertex2f(-0.3f, -0.2f); // x, y
glVertex2f(-0.1f, -0.2f);
glVertex2f(-0.1f, 0.3f);
glVertex2f(-0.3f, 0.3f);
glEnd();
//part 2 of home
glBegin(GL_TRIANGLES); // Each set of 3 vertices form a triangle
glColor3f(0.0f, 1.0f, 0.0f); // Green
glVertex2f(-0.3f, 0.3f);
glVertex2f(-0.1f, 0.3f);
glVertex2f(-0.2f, 0.5f);
glEnd();
//part 3 of home
glBegin(GL_POLYGON); //draw square
glColor3f(0.0, 1.0, 1.0);
glVertex2f(0.20, 0.0);
glVertex2f(0.20, 0.40);
glVertex2f(-0.1f, 0.3f);
glVertex2f(-0.1f, -0.2f);
glEnd();
//part 4 of home
glBegin(GL_POLYGON); //draw square
glColor3f(1.0, 1.0, 0.0);
glVertex2f(0.20, 0.40);
glVertex2f(0.10, 0.55);
glVertex2f(-0.2f, 0.5f);
glVertex2f(-0.1f, 0.3f);
glEnd();
//part 5 of home
glBegin(GL_QUADS); // Each set of 4 vertices form a quad
glColor3f(0.0f, 0.0f, 1.0f); // pink
glVertex2f(-0.19, -0.2f); // x, y
glVertex2f(-0.1f, -0.2f);
glVertex2f(-0.1f, 0.07);
glVertex2f(-0.19, 0.07);
glEnd();
glFlush(); // Render now
}
// GLUT runs as a Console Application
int main(int argc, char** argv) {
glutInit(&argc, argv); // Initialize GLUT
glutInitWindowPosition(180, 80) ; //position of output window
glutInitWindowSize(1000, 600) ; // window size
glutCreateWindow(“Ebrahim Firouzi Graphic Project”); // Create a window with the given title
glutDisplayFunc(display); // Register callback handler for window re-paint
glutMainLoop(); // Enter infinitely event-processing loop
return 0;
}
Really the brilliant tutorials. I like them so much. Thanks for publishing these tutorials.
Morning, can u help me about make a transformer in open gl Visual C++??
u can send the source code in my email : jonathan_rere_kudus@yahoo.com
hi swiftless,,your tutorial is very informative really easy to understand,,can you make a tutorial how to create simple text in opengl?i’ve search a lot but it seems i cant find any tutorial that i can understand(im a newbies in programming.)thx a lot.
Please tell me to import 3d models of auto cad and googe sketchup…..
Thanks for the great tutorials. Please do not remove your OpenGL 1.x or 2.x tutorials, because many of us Linux/Mesa3D users are still living in the dark ages when it comes to OpenGL implementation. 🙁 Cheers.
Jeremy
Cool stuff 😉
thanku swiftless..i had no idea about opengl and i learnt a lot..:-)
Excellent tutorials. Very detailed. Very understandable. However there must be a tutorial for loading 3d models of various formats (.obj for instance) from 3d modeling software (Blender for instance) into OpenGL.
add a 3D rendering code for ct images.that is 2D to 3D conversion code
THANKS A LOT. This is one of the only site with such a complete Glut/OpenGL tutorial.
Maybe a little complement on how to include these in different programming environments (Visual Studio on Windows, XCode on Mac…).
add some more..great work
Please, more tutorials! Perhaps on more advanced rendering, like deferred shading, HDR, motion blur, frustrum culling techniques, anything like that? Showing how to use GLSL for ocean simulation (waves, shore fogging, underwater stuff…)
Your tutorials are great, please make more! 🙂