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	<title>Comments on: 1. OpenGL Drivers</title>
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	<link>http://www.swiftless.com/tutorials/opengl/gldrivers.html</link>
	<description>Game Programming and Computer Graphics Tutorials</description>
	<lastBuildDate>Wed, 01 Feb 2012 09:19:36 +0000</lastBuildDate>
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	<item>
		<title>By: OpenGL 설정 방법</title>
		<link>http://www.swiftless.com/tutorials/opengl/gldrivers.html/comment-page-1#comment-2076</link>
		<dc:creator>OpenGL 설정 방법</dc:creator>
		<pubDate>Sat, 13 Aug 2011 16:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=345#comment-2076</guid>
		<description>[...] http://www.swiftless.com/tutorials/opengl/gldrivers.html        If you enjoyed this article, please consider sharing it!             Tagged with: glut &#8226; OpenGL&#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.swiftless.com/tutorials/opengl/gldrivers.html"  rel="nofollow">http://www.swiftless.com/tutorials/opengl/gldrivers.html</a>        If you enjoyed this article, please consider sharing it!             Tagged with: glut &bull; OpenGL&nbsp; [...]</p>
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	<item>
		<title>By: Altir</title>
		<link>http://www.swiftless.com/tutorials/opengl/gldrivers.html/comment-page-1#comment-1921</link>
		<dc:creator>Altir</dc:creator>
		<pubDate>Tue, 12 Jul 2011 10:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=345#comment-1921</guid>
		<description>Thanx
working charm</description>
		<content:encoded><![CDATA[<p>Thanx<br />
working charm</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Casper</title>
		<link>http://www.swiftless.com/tutorials/opengl/gldrivers.html/comment-page-1#comment-1831</link>
		<dc:creator>Casper</dc:creator>
		<pubDate>Fri, 24 Jun 2011 18:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=345#comment-1831</guid>
		<description>I downloaded the latest version of glaux.h and glaux.lib, but I can&#039;t use function like &#039;auxSolidSphere()&#039; using Borland C++ 5.5 Other opengl functions do work. Compiling with BCC32.Exe I get the following error mesage: &quot;unresolved external &#039;auxSolidSphere&#039; referenced from &quot;c:\borland\bcc55\bin\triangles.obj&quot; What&#039;s the problem?</description>
		<content:encoded><![CDATA[<p>I downloaded the latest version of glaux.h and glaux.lib, but I can&#8217;t use function like &#8216;auxSolidSphere()&#8217; using Borland C++ 5.5 Other opengl functions do work. Compiling with BCC32.Exe I get the following error mesage: &#8220;unresolved external &#8216;auxSolidSphere&#8217; referenced from &#8220;c:\borland\bcc55\bin\triangles.obj&#8221; What&#8217;s the problem?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/gldrivers.html/comment-page-1#comment-1620</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Thu, 21 Apr 2011 00:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=345#comment-1620</guid>
		<description>Hi Ahmed,

Try creating a Win32 Console Application instead of a Win32 Application.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hi Ahmed,</p>
<p>Try creating a Win32 Console Application instead of a Win32 Application.</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ahmed</title>
		<link>http://www.swiftless.com/tutorials/opengl/gldrivers.html/comment-page-1#comment-1612</link>
		<dc:creator>ahmed</dc:creator>
		<pubDate>Mon, 18 Apr 2011 19:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=345#comment-1612</guid>
		<description>how can i solve this error @visual studio 2010 any help please? 
&quot;
Linking...
MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup
C:\Documents and Settings\mohamed\My Documents\Visual Studio 2008\Projects\first\Debug\first.exe : fatal error LNK1120: 1 unresolved externals
Build log was saved at &quot;file://c:\Documents and Settings\mohamed\My Documents\Visual Studio 2008\Projects\first\first\Debug\BuildLog.htm&quot;
first - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========&quot;</description>
		<content:encoded><![CDATA[<p>how can i solve this error @visual studio 2010 any help please?<br />
&#8221;<br />
Linking&#8230;<br />
MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup<br />
C:\Documents and Settings\mohamed\My Documents\Visual Studio 2008\Projects\first\Debug\first.exe : fatal error LNK1120: 1 unresolved externals<br />
Build log was saved at &#8220;file://c:\Documents and Settings\mohamed\My Documents\Visual Studio 2008\Projects\first\first\Debug\BuildLog.htm&#8221;<br />
first &#8211; 2 error(s), 0 warning(s)<br />
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/gldrivers.html/comment-page-1#comment-1578</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Sat, 19 Mar 2011 08:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=345#comment-1578</guid>
		<description>Hey Frankie,

The tlb was built for Visual Basic 6.0, and hasn&#039;t been updated in many years. Theoretically you could write your own tlb wrapper for the current OpenGL drivers.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hey Frankie,</p>
<p>The tlb was built for Visual Basic 6.0, and hasn&#8217;t been updated in many years. Theoretically you could write your own tlb wrapper for the current OpenGL drivers.</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: frankie</title>
		<link>http://www.swiftless.com/tutorials/opengl/gldrivers.html/comment-page-1#comment-1574</link>
		<dc:creator>frankie</dc:creator>
		<pubDate>Thu, 17 Mar 2011 06:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=345#comment-1574</guid>
		<description>Indeed it is good to have these files together. But the driver library set is old [1.2]. What do we need to jump to OpenGL with Gl-aux functions, shading &amp; rendering options which have been around for several years. Is there no one churning out a tlb for OpenGl 4.1? 

I am interested in being in touch with anyone using VB with a high end openGl driver set

wiznav@gmail.com</description>
		<content:encoded><![CDATA[<p>Indeed it is good to have these files together. But the driver library set is old [1.2]. What do we need to jump to OpenGL with Gl-aux functions, shading &amp; rendering options which have been around for several years. Is there no one churning out a tlb for OpenGl 4.1? </p>
<p>I am interested in being in touch with anyone using VB with a high end openGl driver set</p>
<p><a href="mailto:wiznav@gmail.com">wiznav@gmail.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Denise</title>
		<link>http://www.swiftless.com/tutorials/opengl/gldrivers.html/comment-page-1#comment-1568</link>
		<dc:creator>Denise</dc:creator>
		<pubDate>Wed, 16 Mar 2011 19:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=345#comment-1568</guid>
		<description>Thanks! Thanks! Thanks a lot.
I need this and couldn&#039;t find anywhere</description>
		<content:encoded><![CDATA[<p>Thanks! Thanks! Thanks a lot.<br />
I need this and couldn&#8217;t find anywhere</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ravinder Singh</title>
		<link>http://www.swiftless.com/tutorials/opengl/gldrivers.html/comment-page-1#comment-1536</link>
		<dc:creator>Ravinder Singh</dc:creator>
		<pubDate>Tue, 01 Mar 2011 06:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=345#comment-1536</guid>
		<description>It is good to  find the required files at one place.</description>
		<content:encoded><![CDATA[<p>It is good to  find the required files at one place.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/gldrivers.html/comment-page-1#comment-1510</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Mon, 07 Feb 2011 04:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=345#comment-1510</guid>
		<description>Hi Frankie,

This is the page where you can get information on vbogl.tlb:
http://home.pacific.net.hk/~edx/tlb.htm

Good luck contacting the guy though, his main page says the site was put up in 1998 and it doesn&#039;t look like anything has been done with it since.

Personally I wouldn&#039;t bother, Visual Basic is too slow compared to C++ to interest most computer graphics programmers. This is why a lot of languages don&#039;t have native support for OpenGL or Direct3D.

A type library is like a wrapper, which links visual basic calls to the native calls inside of a dll file (If I remember correctly). You can make them yourself, but it might take a little bit of work.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hi Frankie,</p>
<p>This is the page where you can get information on vbogl.tlb:<br />
<a href="http://home.pacific.net.hk/~edx/tlb.htm"  rel="nofollow">http://home.pacific.net.hk/~edx/tlb.htm</a></p>
<p>Good luck contacting the guy though, his main page says the site was put up in 1998 and it doesn&#8217;t look like anything has been done with it since.</p>
<p>Personally I wouldn&#8217;t bother, Visual Basic is too slow compared to C++ to interest most computer graphics programmers. This is why a lot of languages don&#8217;t have native support for OpenGL or Direct3D.</p>
<p>A type library is like a wrapper, which links visual basic calls to the native calls inside of a dll file (If I remember correctly). You can make them yourself, but it might take a little bit of work.</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
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