<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 3. GLSL Coloring</title>
	<atom:link href="http://www.swiftless.com/tutorials/glsl/3_glcolor.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.swiftless.com/tutorials/glsl/3_glcolor.html</link>
	<description>Game Programming and Computer Graphics Tutorials</description>
	<lastBuildDate>Wed, 01 Feb 2012 09:19:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: CLundquist</title>
		<link>http://www.swiftless.com/tutorials/glsl/3_glcolor.html/comment-page-1#comment-1689</link>
		<dc:creator>CLundquist</dc:creator>
		<pubDate>Fri, 27 May 2011 04:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=224#comment-1689</guid>
		<description>Thanks for this! I was wondering why gl_Color was always 0,0,0,0 in my fragment shader. I didn&#039;t realize it was interpolated from the vertex shader based on gl_FrontColor.</description>
		<content:encoded><![CDATA[<p>Thanks for this! I was wondering why gl_Color was always 0,0,0,0 in my fragment shader. I didn&#8217;t realize it was interpolated from the vertex shader based on gl_FrontColor.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/glsl/3_glcolor.html/comment-page-1#comment-1670</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Fri, 20 May 2011 02:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=224#comment-1670</guid>
		<description>Hi Paras,

My guess would be that your shader isn&#039;t loading correctly. Other than that, if the code is the same as the tutorial, it should work.

Thanks,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hi Paras,</p>
<p>My guess would be that your shader isn&#8217;t loading correctly. Other than that, if the code is the same as the tutorial, it should work.</p>
<p>Thanks,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/glsl/3_glcolor.html/comment-page-1#comment-1662</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Fri, 20 May 2011 02:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=224#comment-1662</guid>
		<description>Hi Mr. What,

In the OpenGL 4 tutorials, I have named attributes which are sent to the shaders, however these don&#039;t link to glVertex and glColor calls which have since been removed. They instead link to a VBO which stores the data.

In OpenGL 2.x and prior, glVertex and glColor calls were automatically mapped by OpenGL to GLSL variables gl_Color and gl_Vertex.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hi Mr. What,</p>
<p>In the OpenGL 4 tutorials, I have named attributes which are sent to the shaders, however these don&#8217;t link to glVertex and glColor calls which have since been removed. They instead link to a VBO which stores the data.</p>
<p>In OpenGL 2.x and prior, glVertex and glColor calls were automatically mapped by OpenGL to GLSL variables gl_Color and gl_Vertex.</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paras</title>
		<link>http://www.swiftless.com/tutorials/glsl/3_glcolor.html/comment-page-1#comment-1658</link>
		<dc:creator>Paras</dc:creator>
		<pubDate>Thu, 19 May 2011 09:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=224#comment-1658</guid>
		<description>Hi Swiftless,

Every thing works great, but why am I seeing a White cube instead of  a Red cube as set by glColor4f();</description>
		<content:encoded><![CDATA[<p>Hi Swiftless,</p>
<p>Every thing works great, but why am I seeing a White cube instead of  a Red cube as set by glColor4f();</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr.What</title>
		<link>http://www.swiftless.com/tutorials/glsl/3_glcolor.html/comment-page-1#comment-1635</link>
		<dc:creator>Mr.What</dc:creator>
		<pubDate>Wed, 04 May 2011 14:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=224#comment-1635</guid>
		<description>Finally, a tutorial which uses some old-school direct render calls, glVertex*, glColor*, with GL3 shaders!
This really solved my problem!

I agree with Steve, I&#039;d like to see how to write and use a shader that works with direct glVertex*, glColor*, but does not use compatibility profile attribute variables.
I&#039;d like to see how I could attach glVertex* and glColor* to some named attribute in a GLSL shader.</description>
		<content:encoded><![CDATA[<p>Finally, a tutorial which uses some old-school direct render calls, glVertex*, glColor*, with GL3 shaders!<br />
This really solved my problem!</p>
<p>I agree with Steve, I&#8217;d like to see how to write and use a shader that works with direct glVertex*, glColor*, but does not use compatibility profile attribute variables.<br />
I&#8217;d like to see how I could attach glVertex* and glColor* to some named attribute in a GLSL shader.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/glsl/3_glcolor.html/comment-page-1#comment-1035</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Sun, 31 Oct 2010 21:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=224#comment-1035</guid>
		<description>Hey Steve,

I think you might want to check out the OpenGL 4 tutorials mate ;)

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hey Steve,</p>
<p>I think you might want to check out the OpenGL 4 tutorials mate <img src='http://www.swiftless.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve</title>
		<link>http://www.swiftless.com/tutorials/glsl/3_glcolor.html/comment-page-1#comment-1033</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sun, 31 Oct 2010 19:12:43 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=224#comment-1033</guid>
		<description>hm - all tutorials i read so far are using compatibility profile.
Build ins like gl_Color, gl_ModelViewProjectionMatrix, gl_Vertex ... are all deprecated and removed in core profiles. I would appreciate it to read tutorials for core-profiles, not for compatibility profile using deprecated variables and functions.</description>
		<content:encoded><![CDATA[<p>hm &#8211; all tutorials i read so far are using compatibility profile.<br />
Build ins like gl_Color, gl_ModelViewProjectionMatrix, gl_Vertex &#8230; are all deprecated and removed in core profiles. I would appreciate it to read tutorials for core-profiles, not for compatibility profile using deprecated variables and functions.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

