OpenGL Framebuffer Tutorial Now Up

Hey Everyone!

Due to the voting poll on the site, I can safely announce that the want for a Framebuffer tutorial outmatched the other suggested tutorials with the following outcome:
1 – OpenGL: Framebuffers (88 votes)
2 – GLSL: Bumpmapping (52 votes)
3 – OpenCL: Setup (20 votes)
4 – XNA: Setup (14 votes)

Therefore I have written and put up a fairly extensive tutorial on creating and using frame buffers in OpenGL. You can find it at: Framebuffer Tutorial

I have also modified the GLUT keyboard input tutorial to also feature special keys, such as arrow keys.

I’ll be putting up another poll shortly for upcoming tutorials, and yes, I do take suggestions!

Cheers,
Swiftless

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