PhysX Tutorials

I would highly recommend that if you have downloaded the PhysX SDK, also download the training programs, and follow the tutorial documentation that comes with it. This is VERY helpful, and explains quite a bit.

If you do not have the PhysX SDK but wish to develop with it, go to Ageia's website and sign up as a developer, then in the developer support section, you will find all the downloads you need.

 

Setting Up

Setting Up - A 10 part, step by step tutorial on getting ready to use the PhysX SDK. Sounds long and tedious, but you will love me for making it so simple :)
Part 1 - Includes
Part 2 - Window
Part 3 - Scene
Part 4 - Parameters
Part 5 - Materials

Only up to part 5 so far, sorry!!

Setting Up
Rendering Rigid Bodies (coming soon) - Rendering on the screen, what our PhysX SDK is already computing. This tutorial shows a simple plane and a cube that falls down onto it.
Setting Up
Convex Meshs (coming soon) - Loading in models and using them as shapes in our scene, takes us away from the conventional cube, sphere, pyramide, capsule, etc shapes.
Setting Up
Cloth Metal (coming soon) - Using cloth objects in the PhysX SDK, we create shapes that are deformable, also known as Impact Retention Cloth.

 

 

 

     

 

Copyright 2008, Donald Urquhart
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