PhysX

  • 1. PhysX Includes March 25, 2010

    Tutorial PreviewPhysX is the physics API by Nvidia, and I had a play with it back when Ageia owned it. I am not sure how current these tutorials are, but I am keeping them up in the hope they help someone.

  • 2. PhysX Windows March 25, 2010

    Tutorial PreviewLets attach a GLUT window do our PhysX application!

  • 3. PhysX Scenes March 25, 2010

    Tutorial PreviewPhysX, just like OpenGL, needs to be setup, but and instead of setting the OpenGL state, we setup our PhysX scene. Inside a scene, is where all collisions and physics are calculated.

  • 4. PhysX Parameters March 25, 2010

    Tutorial PreviewAfter setting up a PhysX scene, you then need to assign some parameters, the parameter I will focus on is skin width.

  • 5. PhysX Materials March 25, 2010

    Tutorial PreviewJust like we assign materials to objects in OpenGL, we assign materials to objects in PhysX, only here they don't affect lighting, they affect the physical 'touch' of an object.

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