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8. Bump Mapping in GLSL8. Bump Mapping in GLSL Introduction Bump mapping is essential in todays computer games, and computer graphics in general. Would you like to know the best thing about it? It is extremely simple to implement. Bump mapping works...

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Swiftless GLSL Shader DeveloperSwiftless GLSL Shader Developer Swiftless GLSL Shader Developer   Version 0.1a Currently Swiftless GLSL Shader Developer is in it's first public release, and is currently in alpha status, meaning it is not complete and may contain...

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Wordpress Optimization Wordpress Website Optimizations Introduction Wordpress itself is a fairly wonderful tool. Since switching to it, I find it is a lot quicker to make changes to my website and it is also quicker to get...

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36. OpenGL Framebuffers36. OpenGL Framebuffers Introduction Frame buffers are one of those mythical things that we have all heard of, but many beginner OpenGL developers avoid because there is not much information about them, and they can be confusing...

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1. Terrain Class1. Terrain Class Terrain is one of those things that so far, hasn't been perfectly recreated in computer graphics. But it is almost there! Looking over a beautiful landscape can be one of the most amazing feelings in the...

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PhysX

  • 1. PhysX Includes - March 25, 2010

    Tutorial PreviewPhysX is the physics API by Nvidia, and I had a play with it back when Ageia owned it. I am not sure how current these tutorials are, but I am keeping them up in the hope they help someone.

  • 2. PhysX Windows - March 25, 2010

    Tutorial PreviewLets attach a GLUT window do our PhysX application!

  • 3. PhysX Scenes - March 25, 2010

    Tutorial PreviewPhysX, just like OpenGL, needs to be setup, but and instead of setting the OpenGL state, we setup our PhysX scene. Inside a scene, is where all collisions and physics are calculated.

  • 4. PhysX Parameters - March 25, 2010

    Tutorial PreviewAfter setting up a PhysX scene, you then need to assign some parameters, the parameter I will focus on is skin width.

  • 5. PhysX Materials - March 25, 2010

    Tutorial PreviewJust like we assign materials to objects in OpenGL, we assign materials to objects in PhysX, only here they don't affect lighting, they affect the physical 'touch' of an object.

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