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	<title>Comments on: 1. PhysX Includes</title>
	<atom:link href="http://www.swiftless.com/tutorials/physx/1_includes.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.swiftless.com/tutorials/physx/1_includes.html</link>
	<description>Game Programming and Computer Graphics Tutorials</description>
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		<title>By: Oskar</title>
		<link>http://www.swiftless.com/tutorials/physx/1_includes.html/comment-page-1#comment-3834</link>
		<dc:creator>Oskar</dc:creator>
		<pubDate>Thu, 22 Dec 2011 15:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=366#comment-3834</guid>
		<description>Amazing tutorials keep em comming :)</description>
		<content:encoded><![CDATA[<p>Amazing tutorials keep em comming <img src='http://www.swiftless.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/physx/1_includes.html/comment-page-1#comment-1609</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Sun, 17 Apr 2011 03:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=366#comment-1609</guid>
		<description>Hi Alex,

It might have something to do with the changes in the PhysX SDK since I wrote these tutorials. I wouldn&#039;t recommend my PhysX tutorials anymore because they are too old, although I have personally updated some for my own reference offline and it was fairly simple. Just use the SDK guide as a reference.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hi Alex,</p>
<p>It might have something to do with the changes in the PhysX SDK since I wrote these tutorials. I wouldn&#8217;t recommend my PhysX tutorials anymore because they are too old, although I have personally updated some for my own reference offline and it was fairly simple. Just use the SDK guide as a reference.</p>
<p>Cheers,<br />
Swiftless</p>
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		<title>By: Alex</title>
		<link>http://www.swiftless.com/tutorials/physx/1_includes.html/comment-page-1#comment-1590</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 31 Mar 2011 14:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=366#comment-1590</guid>
		<description>Hi Swiftless,

Thanks for your tutorial it is really helpful.

I have a problem and perhaps you can help me : the function NxCreatePhysicsSDK always returns NULL.

Do you have any idea why ?</description>
		<content:encoded><![CDATA[<p>Hi Swiftless,</p>
<p>Thanks for your tutorial it is really helpful.</p>
<p>I have a problem and perhaps you can help me : the function NxCreatePhysicsSDK always returns NULL.</p>
<p>Do you have any idea why ?</p>
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	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/physx/1_includes.html/comment-page-1#comment-1577</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Sat, 19 Mar 2011 08:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=366#comment-1577</guid>
		<description>Hi Paras,

I&#039;m surprised the code still compiles, it is several SDK&#039;s old, back when AGEIA owned PhysX. It&#039;s good to hear though :)

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hi Paras,</p>
<p>I&#8217;m surprised the code still compiles, it is several SDK&#8217;s old, back when AGEIA owned PhysX. It&#8217;s good to hear though <img src='http://www.swiftless.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cheers,<br />
Swiftless</p>
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	<item>
		<title>By: Paras</title>
		<link>http://www.swiftless.com/tutorials/physx/1_includes.html/comment-page-1#comment-1576</link>
		<dc:creator>Paras</dc:creator>
		<pubDate>Sat, 19 Mar 2011 07:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=366#comment-1576</guid>
		<description>hello swl, 

may I add that 

SDKs/PhysxLoader/include 

and

SDKs/Foundation/include

were required to be added to compile the above code</description>
		<content:encoded><![CDATA[<p>hello swl, </p>
<p>may I add that </p>
<p>SDKs/PhysxLoader/include </p>
<p>and</p>
<p>SDKs/Foundation/include</p>
<p>were required to be added to compile the above code</p>
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