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	<title>Comments on: 9. OpenGL Blending</title>
	<atom:link href="http://www.swiftless.com/tutorials/opengl/blending.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.swiftless.com/tutorials/opengl/blending.html</link>
	<description>Game Programming and Computer Graphics Tutorials</description>
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		<title>By: Hendrik</title>
		<link>http://www.swiftless.com/tutorials/opengl/blending.html/comment-page-1#comment-2525</link>
		<dc:creator>Hendrik</dc:creator>
		<pubDate>Tue, 11 Oct 2011 16:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=118#comment-2525</guid>
		<description>Middle mouse button drag, and be thankful next time someone teaches you C++.</description>
		<content:encoded><![CDATA[<p>Middle mouse button drag, and be thankful next time someone teaches you C++.</p>
]]></content:encoded>
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	<item>
		<title>By: Benjamin</title>
		<link>http://www.swiftless.com/tutorials/opengl/blending.html/comment-page-1#comment-1739</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Tue, 07 Jun 2011 15:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=118#comment-1739</guid>
		<description>NVM: I installed AdBlock, now I can see perfectly. Thanks anyway.</description>
		<content:encoded><![CDATA[<p>NVM: I installed AdBlock, now I can see perfectly. Thanks anyway.</p>
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		<title>By: Benjamin</title>
		<link>http://www.swiftless.com/tutorials/opengl/blending.html/comment-page-1#comment-1738</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Tue, 07 Jun 2011 15:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=118#comment-1738</guid>
		<description>I can&#039;t read the code... the advertisements kind of push it all into the right and then it&#039;s cut off so basically I just see this:

                                                &#124;Line 21: glClear (GL_COLOR_BUFFER_ ...

this is NOT a good thing... because I&#039;m actually trying to follow a tutorial, not GUESS what is actually there. Why is it like this anyway? :] Would you please fix it?</description>
		<content:encoded><![CDATA[<p>I can&#8217;t read the code&#8230; the advertisements kind of push it all into the right and then it&#8217;s cut off so basically I just see this:</p>
<p>                                                |Line 21: glClear (GL_COLOR_BUFFER_ &#8230;</p>
<p>this is NOT a good thing&#8230; because I&#8217;m actually trying to follow a tutorial, not GUESS what is actually there. Why is it like this anyway? :] Would you please fix it?</p>
]]></content:encoded>
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	<item>
		<title>By: oldnewbie</title>
		<link>http://www.swiftless.com/tutorials/opengl/blending.html/comment-page-1#comment-1563</link>
		<dc:creator>oldnewbie</dc:creator>
		<pubDate>Sat, 12 Mar 2011 23:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=118#comment-1563</guid>
		<description>Just remember that objects that are drawn on the
screen are drawn in the order in which you choose to draw them. So if you
draw a square (square1), before another square (square2), then if square1
is brought infront of square2 while square1 has an alpha value, then
square1 will not show square2 behind it.


I think this is the heart of this tutorial and I couldnt get it.</description>
		<content:encoded><![CDATA[<p>Just remember that objects that are drawn on the<br />
screen are drawn in the order in which you choose to draw them. So if you<br />
draw a square (square1), before another square (square2), then if square1<br />
is brought infront of square2 while square1 has an alpha value, then<br />
square1 will not show square2 behind it.</p>
<p>I think this is the heart of this tutorial and I couldnt get it.</p>
]]></content:encoded>
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	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/blending.html/comment-page-1#comment-1470</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Wed, 19 Jan 2011 12:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=118#comment-1470</guid>
		<description>Hey kalin,

This was an old tutorial back before I started tidying up code and moved to glew. Although with the #include &quot;GL\glut.h&quot; line, the #include &quot;GL\gl.h&quot; line becomes redundant.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hey kalin,</p>
<p>This was an old tutorial back before I started tidying up code and moved to glew. Although with the #include &#8220;GL\glut.h&#8221; line, the #include &#8220;GL\gl.h&#8221; line becomes redundant.</p>
<p>Cheers,<br />
Swiftless</p>
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	<item>
		<title>By: kalin</title>
		<link>http://www.swiftless.com/tutorials/opengl/blending.html/comment-page-1#comment-1468</link>
		<dc:creator>kalin</dc:creator>
		<pubDate>Mon, 17 Jan 2011 23:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=118#comment-1468</guid>
		<description>lol 

	#include&quot;GL/glew.h&quot; not # include &quot;GL/gl.h&quot;</description>
		<content:encoded><![CDATA[<p>lol </p>
<p>	#include&#8221;GL/glew.h&#8221; not # include &#8220;GL/gl.h&#8221;</p>
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