programming

OpenGL Fog Tutorial PreviewEver notice how on a clear day, your visibility seems to go on for miles, but when the weather changes, a nice misty fog may come over, and your vision can be reduced to virtually nothing? Well OpenGL has it's own fog system we can take advantage of if we wish to re-create this natural effect.
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  • March 25, 2010
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OpenGL Lighting Types Tutorial PreviewOpenGL provides us with not one, but three different types of lights we can make, directional lights, point lights and spot lights. I will try to teach you about how each is different, and how to use them.
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  • March 25, 2010
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OpenGL Lighting Materials Tutorial PreviewNow you have your scene looking a little nicer with some lighting, but all objects are a gray colour. Here we will learn how to assign materials to shapes to change how they look under different lighting conditions.
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  • March 25, 2010
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OpenGL Light Tutorial PreviewFlatly colouring shapes is perfect, if we want an unrealistic look to our scene. But for realism, we really want to add some sort of lighting system. You can learn here how to use OpenGL's lighting system for a more realistic scene.
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  • March 25, 2010
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OpenGL Scaling Tutorial PreviewDrawing shapes is fine, moving them about is fine. But do you always want a shape to be the same size? Are all tree's the same height? Of course not. Here I will show you how to scale your 3D shapes.
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  • March 25, 2010
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OpenGL Blending Tutorial PreviewColours can be mixed and matched in OpenGL, just like in real life. Here you will learn how to blend shapes using OpenGL, allowing you to overlay shapes on top of each other to get the most realism you can.
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  • March 25, 2010
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OpenGL Double Buffering Tutorial PreviewWhile single buffering still displays our final image, it can cause artifacts. Double buffering lets us draw everything in a second buffer, and when finished, lets us transfer it to the screen for a smoother application.
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  • March 25, 2010
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OpenGL Cube Tutorial PreviewFrom basic 2D shapes, 3D shapes are built. And whilst complex, there are some which are provided to us by GLUT, one of those being your standard cube, made up of 12 triangles and 8 vertices, why hand code it yourself?
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  • March 25, 2010
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