OpenGL Circle Drawing Tutorial PreviewCircles are one of the few shapes that are not default in OpenGL, but the good news is, they are easily created using lines. In this tutorial, I will show you how to draw a nice, round, circle.
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  • March 25, 2010
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OpenGL Bounding Sphere Tutorial PreviewAt present, none of our OpenGL shapes can interact with each other, that is because OpenGL is purely graphics, it doesn't handle physics, so using the Euclidean distance algorithm, we can implement some basic bounding sphere collision ourselves.
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  • March 25, 2010
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OpenGL Camera 3Tutorial PreviewThe first person camera is done, lets take a look at the third person camera, which is essential any type of Role Playing Game. The best part is, this tutorial uses most of the same code as the previous camera tutorial. Just some minor changes to entirely change the feel of your game.
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  • March 25, 2010
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OpenGL Camera 2 Tutorial PreviewHere I will be extending upon the previous OpenGL Camera tutorial, and adding a strafe feature (moving side to side). A game without strafing, is going to be terrible, especially when it comes to multiplayer when strafing against enemy fire is essential.
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  • March 25, 2010
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OpenGL Camera Tutorial PreviewIf you look at making any game where the scene is larger than can be displayed in the window at once, then you are going to need some type of camera system. This is the first of several tutorials on building a first person camera system.
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  • March 25, 2010
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OpenGL Display List Tutorial PreviewDisplay lists are a cached version of a set of OpenGL calls, which can be called again and again, at quicker framerates than writing the code over and over again. There is much controversy over the use of these against Vertex Buffer Objects in relation to speed, so I will show you both, starting with display lists in this tutorial.
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  • March 25, 2010
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