Zigai:
Zigai is a game I am developing partially for school, but mainly as a hobby. The game is a multiplayer first person shooter, with a few twists. It is based in a futuristic city, which is actual size like in the cities of GTA or Omikron. Apart from being on a huge scale, this game features the PhysX API to allow for destructible everything. I mean that seriously, if you play on a server long enough, you may find the entire city has been levelled by players with rocket launchers and grenades. In the centre of the city, is a preservation square, which inside consists of grassland and the Urquhart castle from Scotland, which will also be destructible, where your characters can just take a break (you cannot shoot into or out of the preservation square). Currently, I have been working on the graphical abilities, so once I have fully implemented stencil shadow volumes, you can expect to see the actual building and models.
Features will include:
*Full Scale City
*Fully Destructible
*Ability to Ally with certain players instead of the standard Red vs Blue, Axis vs Allies, Terrorists vs Counter Terrorists, etc
*Current generation visual effects including - stencil shadow volumes, high dynamic range lighting, parallax (occlusion) mapping, dynamic lighting with bump mapping.
*Surround Sound
*PhysX API
*Particle Effects
Screenshots:
  
  
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