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	<title>Comments on: 17. OpenGL Texture Coordinate Generation</title>
	<atom:link href="http://www.swiftless.com/tutorials/opengl/texture_coordinate_generation.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.swiftless.com/tutorials/opengl/texture_coordinate_generation.html</link>
	<description>Game Programming and Computer Graphics Tutorials</description>
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		<title>By: Asyx</title>
		<link>http://www.swiftless.com/tutorials/opengl/texture_coordinate_generation.html/comment-page-1#comment-3864</link>
		<dc:creator>Asyx</dc:creator>
		<pubDate>Sat, 24 Dec 2011 01:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=174#comment-3864</guid>
		<description>Why is this Windows only? Works perfect in Mac OS X. I use Netbeans for C++ applications with a window. The only thing you&#039;ve got to keep in mind is that the working directory is / and not the directory of the compiled binary.</description>
		<content:encoded><![CDATA[<p>Why is this Windows only? Works perfect in Mac OS X. I use Netbeans for C++ applications with a window. The only thing you&#8217;ve got to keep in mind is that the working directory is / and not the directory of the compiled binary.</p>
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	</item>
	<item>
		<title>By: Kazuya</title>
		<link>http://www.swiftless.com/tutorials/opengl/texture_coordinate_generation.html/comment-page-1#comment-2990</link>
		<dc:creator>Kazuya</dc:creator>
		<pubDate>Thu, 10 Nov 2011 23:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=174#comment-2990</guid>
		<description>I am wondering about this matter too ... did you found out why?</description>
		<content:encoded><![CDATA[<p>I am wondering about this matter too &#8230; did you found out why?</p>
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	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/texture_coordinate_generation.html/comment-page-1#comment-2379</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Thu, 22 Sep 2011 13:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=174#comment-2379</guid>
		<description>Hi Reyaad,

It should be a matter of removing windows.h and then including the OpenGL and GLUT libraries in Xcode. I can assure you that this code is portable.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hi Reyaad,</p>
<p>It should be a matter of removing windows.h and then including the OpenGL and GLUT libraries in Xcode. I can assure you that this code is portable.</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reyaad</title>
		<link>http://www.swiftless.com/tutorials/opengl/texture_coordinate_generation.html/comment-page-1#comment-2353</link>
		<dc:creator>Reyaad</dc:creator>
		<pubDate>Mon, 19 Sep 2011 18:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=174#comment-2353</guid>
		<description>Hi Swiftless

I&#039;ve tried &#039;OpenGL Texture Coordinate Generation&#039; with XCode4 but it is looking for the header file &quot;wndows.h&quot;. Is there anything I can do there?</description>
		<content:encoded><![CDATA[<p>Hi Swiftless</p>
<p>I&#8217;ve tried &#8216;OpenGL Texture Coordinate Generation&#8217; with XCode4 but it is looking for the header file &#8220;wndows.h&#8221;. Is there anything I can do there?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shaleh</title>
		<link>http://www.swiftless.com/tutorials/opengl/texture_coordinate_generation.html/comment-page-1#comment-2260</link>
		<dc:creator>Shaleh</dc:creator>
		<pubDate>Mon, 12 Sep 2011 12:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=174#comment-2260</guid>
		<description>Hi, Swiftless.
First of all, sorry for my English.
I&#039;ve run this code.
But it&#039;s not like tutorial 16.
6 sides of the cube has no texture on it.
It&#039;s like there&#039;s a texture on the background and I see that background through this Cube.
You know like diamond.
anyway thanks for your tutorial.
Shaleh.</description>
		<content:encoded><![CDATA[<p>Hi, Swiftless.<br />
First of all, sorry for my English.<br />
I&#8217;ve run this code.<br />
But it&#8217;s not like tutorial 16.<br />
6 sides of the cube has no texture on it.<br />
It&#8217;s like there&#8217;s a texture on the background and I see that background through this Cube.<br />
You know like diamond.<br />
anyway thanks for your tutorial.<br />
Shaleh.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/texture_coordinate_generation.html/comment-page-1#comment-773</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Sun, 06 Jun 2010 06:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=174#comment-773</guid>
		<description>Hi Bloodust,

Yes, it would be alot more efficient to load it at the start and release it when the program ends.

The new tutorials are more improved and do this instead of loading and releasing every frame. I just haven&#039;t rewritten this one yet.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hi Bloodust,</p>
<p>Yes, it would be alot more efficient to load it at the start and release it when the program ends.</p>
<p>The new tutorials are more improved and do this instead of loading and releasing every frame. I just haven&#8217;t rewritten this one yet.</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bloodust</title>
		<link>http://www.swiftless.com/tutorials/opengl/texture_coordinate_generation.html/comment-page-1#comment-772</link>
		<dc:creator>bloodust</dc:creator>
		<pubDate>Fri, 04 Jun 2010 11:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=174#comment-772</guid>
		<description>In line 79 you load the texture and in line 86 you free it. This progress repeats every frame and it should only be done once. Load when program starts and free when programs quits</description>
		<content:encoded><![CDATA[<p>In line 79 you load the texture and in line 86 you free it. This progress repeats every frame and it should only be done once. Load when program starts and free when programs quits</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kagulos</title>
		<link>http://www.swiftless.com/tutorials/opengl/texture_coordinate_generation.html/comment-page-1#comment-759</link>
		<dc:creator>Kagulos</dc:creator>
		<pubDate>Fri, 28 May 2010 14:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=174#comment-759</guid>
		<description>Yeah, here it is (again)!
Thank&#039;s for the re-up! :)</description>
		<content:encoded><![CDATA[<p>Yeah, here it is (again)!<br />
Thank&#8217;s for the re-up! <img src='http://www.swiftless.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/texture_coordinate_generation.html/comment-page-1#comment-754</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Thu, 27 May 2010 13:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=174#comment-754</guid>
		<description>Hey, 

Thanks for the heads up, I&#039;ve done a check and the content is up, I have to find out why it has disappeared out here though.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hey, </p>
<p>Thanks for the heads up, I&#8217;ve done a check and the content is up, I have to find out why it has disappeared out here though.</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kagulos</title>
		<link>http://www.swiftless.com/tutorials/opengl/texture_coordinate_generation.html/comment-page-1#comment-752</link>
		<dc:creator>kagulos</dc:creator>
		<pubDate>Thu, 27 May 2010 12:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=174#comment-752</guid>
		<description>no tutorial :(
btw. your other tutorials are great!</description>
		<content:encoded><![CDATA[<p>no tutorial <img src='http://www.swiftless.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
btw. your other tutorials are great!</p>
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