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	<title>Comments on: 32. OpenGL Particle Engine</title>
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	<description>Game Programming and Computer Graphics Tutorials</description>
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		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/particles.html/comment-page-1#comment-1079</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Mon, 06 Dec 2010 02:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=210#comment-1079</guid>
		<description>Hey Mark,

It will run at whatever speed your system will support. The best way to keep it all at a common speed is to switch to time based movement, so that everything you do is based on the current elapsed time. There is plenty of information on the Internet about this, but feel free to get back to me if you have any issues. 

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hey Mark,</p>
<p>It will run at whatever speed your system will support. The best way to keep it all at a common speed is to switch to time based movement, so that everything you do is based on the current elapsed time. There is plenty of information on the Internet about this, but feel free to get back to me if you have any issues. </p>
<p>Cheers,<br />
Swiftless</p>
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	<item>
		<title>By: Mark</title>
		<link>http://www.swiftless.com/tutorials/opengl/particles.html/comment-page-1#comment-1021</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 22 Oct 2010 05:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=210#comment-1021</guid>
		<description>Thanks for writing these tutorials!!! I have worked my way through almost all of them now.

A question I have about this tutorial is that you mentioned that it runs at 80 frames per second but when I run this on my computer it is all a blur. 

I added the line (and the library unistd.h):
usleep(10000 - glutGet(GLUT_ELAPSED_TIME)/1000) % 10000);

right before glutSwapBuffers();
I think this gets me to 100 frames per second, is there a better way to do this?

Thanks.</description>
		<content:encoded><![CDATA[<p>Thanks for writing these tutorials!!! I have worked my way through almost all of them now.</p>
<p>A question I have about this tutorial is that you mentioned that it runs at 80 frames per second but when I run this on my computer it is all a blur. </p>
<p>I added the line (and the library unistd.h):<br />
usleep(10000 &#8211; glutGet(GLUT_ELAPSED_TIME)/1000) % 10000);</p>
<p>right before glutSwapBuffers();<br />
I think this gets me to 100 frames per second, is there a better way to do this?</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Austin</title>
		<link>http://www.swiftless.com/tutorials/opengl/particles.html/comment-page-1#comment-966</link>
		<dc:creator>Austin</dc:creator>
		<pubDate>Fri, 17 Sep 2010 06:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=210#comment-966</guid>
		<description>I have to say, big fan of your tutorials. This one in particular really made my day.

Best tutorials since Nehe. (I switched over to yours because you don&#039;t use glaux)

Thanks.</description>
		<content:encoded><![CDATA[<p>I have to say, big fan of your tutorials. This one in particular really made my day.</p>
<p>Best tutorials since Nehe. (I switched over to yours because you don&#8217;t use glaux)</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hitman</title>
		<link>http://www.swiftless.com/tutorials/opengl/particles.html/comment-page-1#comment-937</link>
		<dc:creator>Hitman</dc:creator>
		<pubDate>Sun, 29 Aug 2010 15:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=210#comment-937</guid>
		<description>Hello

Good tutorial.
Why you cannot change the color to 0.1, 0.2, 0.3… ?
it worked for me.</description>
		<content:encoded><![CDATA[<p>Hello</p>
<p>Good tutorial.<br />
Why you cannot change the color to 0.1, 0.2, 0.3… ?<br />
it worked for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chandaboy</title>
		<link>http://www.swiftless.com/tutorials/opengl/particles.html/comment-page-1#comment-925</link>
		<dc:creator>chandaboy</dc:creator>
		<pubDate>Wed, 25 Aug 2010 07:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=210#comment-925</guid>
		<description>Aslam o alkum,, can you give me full tutorial of particle engine in opengl ... because I am new in using opengl .. plz help me in this matter</description>
		<content:encoded><![CDATA[<p>Aslam o alkum,, can you give me full tutorial of particle engine in opengl &#8230; because I am new in using opengl .. plz help me in this matter</p>
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	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/particles.html/comment-page-1#comment-910</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Fri, 13 Aug 2010 01:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=210#comment-910</guid>
		<description>Hey Sean,

That PDB message won&#039;t effect the final output of the application. I&#039;m not quite sure what could be causing the problem. My first guess would be, is it loading the textures correctly?

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hey Sean,</p>
<p>That PDB message won&#8217;t effect the final output of the application. I&#8217;m not quite sure what could be causing the problem. My first guess would be, is it loading the textures correctly?</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sean</title>
		<link>http://www.swiftless.com/tutorials/opengl/particles.html/comment-page-1#comment-907</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Wed, 11 Aug 2010 16:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=210#comment-907</guid>
		<description>Dude. Ive learnt alot from this site. Its sick. But, my particle system runs and no errors are coming up but the display is blank, just the black background. The warning messages &#039;Cannot find or open the PDB file&#039;, do come up but i heard that does&#039;nt effect the program and i have no idea and don&#039;t want to know about symbol servers at the minute. Can you help me? Seriously sick tutorials every other one, and I&#039;ve nearly done all of them are sweet. Particle systems have a history of beating me, desperate to figure them out. Many Thanks.</description>
		<content:encoded><![CDATA[<p>Dude. Ive learnt alot from this site. Its sick. But, my particle system runs and no errors are coming up but the display is blank, just the black background. The warning messages &#8216;Cannot find or open the PDB file&#8217;, do come up but i heard that does&#8217;nt effect the program and i have no idea and don&#8217;t want to know about symbol servers at the minute. Can you help me? Seriously sick tutorials every other one, and I&#8217;ve nearly done all of them are sweet. Particle systems have a history of beating me, desperate to figure them out. Many Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Student</title>
		<link>http://www.swiftless.com/tutorials/opengl/particles.html/comment-page-1#comment-668</link>
		<dc:creator>Student</dc:creator>
		<pubDate>Wed, 28 Apr 2010 12:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=210#comment-668</guid>
		<description>Oh, sorry :) I think about cstdlib header file.</description>
		<content:encoded><![CDATA[<p>Oh, sorry <img src='http://www.swiftless.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I think about cstdlib header file.</p>
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	</item>
	<item>
		<title>By: Student</title>
		<link>http://www.swiftless.com/tutorials/opengl/particles.html/comment-page-1#comment-667</link>
		<dc:creator>Student</dc:creator>
		<pubDate>Wed, 28 Apr 2010 12:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=210#comment-667</guid>
		<description>Hello! I think You should add line: 
#include  
for rand().</description>
		<content:encoded><![CDATA[<p>Hello! I think You should add line:<br />
#include<br />
for rand().</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: particle control</title>
		<link>http://www.swiftless.com/tutorials/opengl/particles.html/comment-page-1#comment-260</link>
		<dc:creator>particle control</dc:creator>
		<pubDate>Sun, 04 Apr 2010 14:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=210#comment-260</guid>
		<description>[...] they must be directed to self-assemble, which ... Mail (will not be published) (required) ...32. OpenGL Particle Engine &#124; SwiftlessLets face it, particles are ALOT of fun. Whether you want to create a weather system, some awesome [...]</description>
		<content:encoded><![CDATA[<p>[...] they must be directed to self-assemble, which &#8230; Mail (will not be published) (required) &#8230;32. OpenGL Particle Engine | SwiftlessLets face it, particles are ALOT of fun. Whether you want to create a weather system, some awesome [...]</p>
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