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	<title>Swiftless Tutorials &#187; validate</title>
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		<title>2. GLSL Validation</title>
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		<pubDate>Thu, 25 Mar 2010 06:47:57 +0000</pubDate>
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		<description><![CDATA[<img src="http://www.swiftless.com/tutorials/glsl/pics/1_setup.png"/ alt="Tutorial Preview" width=100 height=100 align="left" hspace=5 vspace=5 />Validating shaders, allows us to find errors on run-time instead of the shader failing and producing corrupt output. HLSL does this upon compilation inside XNA, but we have to wait until out shader compiles, which happens at run time.<br clear="all"/>


Related posts:<ol><li><a href='http://www.swiftless.com/tutorials/glsl/1_setup.html' rel='bookmark' title='1. GLSL Setup'>1. GLSL Setup</a></li>
<li><a href='http://www.swiftless.com/tutorials/glsl/3_glcolor.html' rel='bookmark' title='3. GLSL Coloring'>3. GLSL Coloring</a></li>
<li><a href='http://www.swiftless.com/tutorials/glsl/5_lighting_perpixel.html' rel='bookmark' title='5. GLSL Per Pixel Lighting'>5. GLSL Per Pixel Lighting</a></li>
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