<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Swiftless Tutorials &#187; lod</title>
	<atom:link href="http://www.swiftless.com/tag/lod/feed" rel="self" type="application/rss+xml" />
	<link>http://www.swiftless.com</link>
	<description>Game Programming and Computer Graphics Tutorials</description>
	<lastBuildDate>Sat, 10 Sep 2011 04:18:20 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>7. Terrain Level Of Detail</title>
		<link>http://www.swiftless.com/tutorials/terrain/7_lod.html</link>
		<comments>http://www.swiftless.com/tutorials/terrain/7_lod.html#comments</comments>
		<pubDate>Thu, 25 Mar 2010 09:09:16 +0000</pubDate>
		<dc:creator>Swiftless</dc:creator>
				<category><![CDATA[Terrain]]></category>
		<category><![CDATA[detail]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[lod]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=265</guid>
		<description><![CDATA[<img src="http://swiftless.com/tutorials/terrain/7_lod/7_lod.jpg" alt="Terrain Level of Detail Tutorial Preview" width="100" height="100" align="left" hspace="5" vspace="5" />Level of Detail is a means of decreasing the polygon count of an object to gain a speed boost in your application. This is an extremely simple take on this, which simply draws every fourth vertex. The best part is, that on such a large terrain, you don't even notice this.<br clear="all" />


Related posts:<ol><li><a href='http://www.swiftless.com/tutorials/opengl/6_vbo.html' rel='bookmark' title='6. Terrain Vertex Buffer Objects'>6. Terrain Vertex Buffer Objects</a></li>
<li><a href='http://www.swiftless.com/tutorials/terrain/4_triangle_strips.html' rel='bookmark' title='4. Terrain Triangle Strips'>4. Terrain Triangle Strips</a></li>
<li><a href='http://www.swiftless.com/tutorials/terrain/2_loading.html' rel='bookmark' title='2. Terrain Loading'>2. Terrain Loading</a></li>
</ol>]]></description>
		<wfw:commentRss>http://www.swiftless.com/tutorials/terrain/7_lod.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>

