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	<title>Swiftless Tutorials &#187; color</title>
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	<description>Game Programming and Computer Graphics Tutorials</description>
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		<title>5. OpenGL 4 Vertex Buffer Objects (VBOs) for Color</title>
		<link>http://www.swiftless.com/tutorials/opengl4/5-opengl-4-vao-color.html</link>
		<comments>http://www.swiftless.com/tutorials/opengl4/5-opengl-4-vao-color.html#comments</comments>
		<pubDate>Thu, 10 Feb 2011 10:29:22 +0000</pubDate>
		<dc:creator>Swiftless</dc:creator>
				<category><![CDATA[OpenGL 4]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[4]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[gl]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vao]]></category>
		<category><![CDATA[vbo]]></category>
		<category><![CDATA[vertex array object]]></category>
		<category><![CDATA[vertex buffer object]]></category>

		<guid isPermaLink="false">http://www.swiftless.com/?p=717</guid>
		<description><![CDATA[Because OpenGL 3.x and OpenGL 4.x deprecated and then removed virtually all of the fixed function pipeline, how do we colour our polygons these days?. This tutorial will show you how to use two Vertex Buffer Objects inside of a Vertex Array Object to both draw and colour our shapes at the same time.


Related posts:<ol><li><a href='http://www.swiftless.com/tutorials/opengl4/4-opengl-4-vao.html' rel='bookmark' title='4. OpenGL 4 Vertex Array Objects (VAO)'>4. OpenGL 4 Vertex Array Objects (VAO)</a></li>
<li><a href='http://www.swiftless.com/tutorials/opengl/6_vbo.html' rel='bookmark' title='6. Terrain Vertex Buffer Objects'>6. Terrain Vertex Buffer Objects</a></li>
<li><a href='http://www.swiftless.com/tutorials/opengl/color.html' rel='bookmark' title='5. OpenGL Color (Version 2.0)'>5. OpenGL Color (Version 2.0)</a></li>
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		<title>3. GLSL Coloring</title>
		<link>http://www.swiftless.com/tutorials/glsl/3_glcolor.html</link>
		<comments>http://www.swiftless.com/tutorials/glsl/3_glcolor.html#comments</comments>
		<pubDate>Thu, 25 Mar 2010 06:49:54 +0000</pubDate>
		<dc:creator>Swiftless</dc:creator>
				<category><![CDATA[GLSL]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[tutorial]]></category>

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		<description><![CDATA[<img src="http://www.swiftless.com/tutorials/glsl/pics/3_glcolor.png"/ alt="Tutorial Preview" width=100 height=100 align="left" hspace=5 vspace=5 />Coloring in GLSL overwrites any colors you introduced into your application. But OpenGL can pass your colors to GLSL for you to use.<br clear="all"/>


Related posts:<ol><li><a href='http://www.swiftless.com/tutorials/glsl/5_lighting_perpixel.html' rel='bookmark' title='5. GLSL Per Pixel Lighting'>5. GLSL Per Pixel Lighting</a></li>
<li><a href='http://www.swiftless.com/tutorials/glsl/4_lighting.html' rel='bookmark' title='4. GLSL Lighting'>4. GLSL Lighting</a></li>
<li><a href='http://www.swiftless.com/tutorials/glsl/6_materials.html' rel='bookmark' title='6. GLSL Materials'>6. GLSL Materials</a></li>
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		<slash:comments>7</slash:comments>
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		<title>25. OpenGL Vertex Coloring</title>
		<link>http://www.swiftless.com/tutorials/opengl/vertex_colors.html</link>
		<comments>http://www.swiftless.com/tutorials/opengl/vertex_colors.html#comments</comments>
		<pubDate>Thu, 25 Mar 2010 06:22:35 +0000</pubDate>
		<dc:creator>Swiftless</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vertex]]></category>

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		<description><![CDATA[<img src="http://www.swiftless.com/tutorials/opengl/pics/vertex_coloring.jpg" alt="OpenGL Vertex Coloring Tutorial Preview" width="100" height="100" align="left" hspace="5" vspace="5" />Along with assigning colours to objects, did you know you can also set colours to individual vertices? Well yes, yes you can.<br clear="all"/>


Related posts:<ol><li><a href='http://www.swiftless.com/tutorials/opengl/vertex_alphas.html' rel='bookmark' title='26. OpenGL Vertex Alphas'>26. OpenGL Vertex Alphas</a></li>
<li><a href='http://www.swiftless.com/tutorials/opengl4/5-opengl-4-vao-color.html' rel='bookmark' title='5. OpenGL 4 Vertex Buffer Objects (VBOs) for Color'>5. OpenGL 4 Vertex Buffer Objects (VBOs) for Color</a></li>
<li><a href='http://www.swiftless.com/tutorials/opengl/color.html' rel='bookmark' title='5. OpenGL Color (Version 2.0)'>5. OpenGL Color (Version 2.0)</a></li>
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		<slash:comments>1</slash:comments>
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		<title>5. OpenGL Color (Version 2.0)</title>
		<link>http://www.swiftless.com/tutorials/opengl/color.html</link>
		<comments>http://www.swiftless.com/tutorials/opengl/color.html#comments</comments>
		<pubDate>Thu, 25 Mar 2010 04:10:10 +0000</pubDate>
		<dc:creator>Swiftless</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[glut]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[tutorial]]></category>

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		<description><![CDATA[<img src="http://www.swiftless.com/tutorials/opengl/pics/color.jpg" alt="OpenGL Color Tutorial Preview" width="100" height="100" align="left" hspace="5" vspace="5" />Colour is one of the fundamental building blocks of a scene. Colours can be used to portray mood, realsim, fictions, intensity, or anything else. It's up to the artist, and in this case, you are the artist.<br clear="all"/>


Related posts:<ol><li><a href='http://www.swiftless.com/tutorials/opengl4/5-opengl-4-vao-color.html' rel='bookmark' title='5. OpenGL 4 Vertex Buffer Objects (VBOs) for Color'>5. OpenGL 4 Vertex Buffer Objects (VBOs) for Color</a></li>
<li><a href='http://www.swiftless.com/tutorials/opengl/reshape.html' rel='bookmark' title='2. OpenGL Window Reshaping (Version 2.0)'>2. OpenGL Window Reshaping (Version 2.0)</a></li>
<li><a href='http://www.swiftless.com/tutorials/opengl/keyboard.html' rel='bookmark' title='3. OpenGL Keyboard Interaction (Version 2.0)'>3. OpenGL Keyboard Interaction (Version 2.0)</a></li>
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		<slash:comments>12</slash:comments>
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