8. Bump Mapping in GLSL Introduction
Bump mapping is essential in todays computer games, and computer graphics in general. Would you like to know the best thing about it? It is extremely simple to implement. Bump mapping works...
Swiftless GLSL Shader Developer Swiftless GLSL Shader Developer
Version 0.1a
Currently Swiftless GLSL Shader Developer is in it's first public release, and is currently in alpha status, meaning it is not complete and may contain...
Wordpress Optimization Wordpress Website Optimizations Introduction Wordpress itself is a fairly wonderful tool. Since switching to it, I find it is a lot quicker to make changes to my website and it is also quicker to get...
36. OpenGL Framebuffers Introduction
Frame buffers are one of those mythical things that we have all heard of, but many beginner OpenGL developers avoid because there is not much information about them, and they can be confusing...
1. Terrain Class Terrain is one of those things that so far, hasn't been perfectly recreated in computer graphics. But it is almost there! Looking over a beautiful landscape can be one of the most amazing feelings in the...
Hey Leiger,
Safari 5 is supposed to run better on Mac than any other browser, and Safari 5 has now introduced extensions, so I will probably move back to it.
Cheers,
Swiftless
Just found the forum – that would have been a better place to post!
This isn’t exactly on-topic, but there’s no better place to post it
I know you recently switched to Google Chrome on your Mac. Safari 5 was released a few days ago – I’m wondering what your thoughts on it are and if you’re thinking about switching back.
Cheers,
leiger