#include <stdio.h>

#include <GL\glut.h>
#include <GL\gl.h>

#include <Physics\include\NxPhysics.h>

#define NOMINMAX

#include <windows.h>

#pragma comment(lib,"PhysXLoader.lib")
#pragma comment(lib,"NxCharacter.lib")
#pragma comment(lib,"NxCooking.lib")
#pragma comment(lib,"NxExtensions.lib")

static NxPhysicsSDK* gPhysicsSDK = NULL;

int main(int argc, char** argv) {
	gPhysicsSDK = NxCreatePhysicsSDK(NX_PHYSICS_SDK_VERSION);
	gPhysicsSDK->release();
	return 1;
}