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	<title>Comments on: 4. OpenGL Primitives &#8211; Square (Version 2.0)</title>
	<atom:link href="http://www.swiftless.com/tutorials/opengl/square.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.swiftless.com/tutorials/opengl/square.html</link>
	<description>Game Programming and Computer Graphics Tutorials</description>
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	<item>
		<title>By: demonindark</title>
		<link>http://www.swiftless.com/tutorials/opengl/square.html/comment-page-1#comment-2014</link>
		<dc:creator>demonindark</dc:creator>
		<pubDate>Tue, 02 Aug 2011 13:10:31 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=103#comment-2014</guid>
		<description>For the different drawing types here is a quick image that can explain any person without reading tons of text :)....

http://www.cs.uregina.ca/Links/class-info/405/WWW/Lab2/glPrimitives.png</description>
		<content:encoded><![CDATA[<p>For the different drawing types here is a quick image that can explain any person without reading tons of text <img src='http://www.swiftless.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> &#8230;.</p>
<p><a href="http://www.cs.uregina.ca/Links/class-info/405/WWW/Lab2/glPrimitives.png"  rel="nofollow">http://www.cs.uregina.ca/Links/class-info/405/WWW/Lab2/glPrimitives.png</a></p>
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	<item>
		<title>By: Bill</title>
		<link>http://www.swiftless.com/tutorials/opengl/square.html/comment-page-1#comment-1589</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Sat, 26 Mar 2011 19:27:12 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=103#comment-1589</guid>
		<description>Thanks, I am getting started with OpenGL.  I have bookmarked this site for reference.  Btw - The colors and they way you layed it out makes it easy to read.

Thank you very much for putting up this site and the time you put into it.</description>
		<content:encoded><![CDATA[<p>Thanks, I am getting started with OpenGL.  I have bookmarked this site for reference.  Btw &#8211; The colors and they way you layed it out makes it easy to read.</p>
<p>Thank you very much for putting up this site and the time you put into it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.swiftless.com/tutorials/opengl/square.html/comment-page-1#comment-1575</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 17 Mar 2011 22:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=103#comment-1575</guid>
		<description>Well I decided to go with learning the older versions because there seems to be more info and I&#039;m sure when I decide to convert to the newer versions, it won&#039;t be as hard.</description>
		<content:encoded><![CDATA[<p>Well I decided to go with learning the older versions because there seems to be more info and I&#8217;m sure when I decide to convert to the newer versions, it won&#8217;t be as hard.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/square.html/comment-page-1#comment-1573</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Thu, 17 Mar 2011 05:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=103#comment-1573</guid>
		<description>Hi Matt,

I&#039;m glad it could help. This site started off back in the day as a means to show how to achieve certain effects, and has since grown into full fledged tutorials to show how to use the actual OpenGL code. In these tutorials, GLUT allows that, but in the OpenGL 3.x and 4.x tutorials, there is no GLUT equivalent at the time of writing (If there was, I simply didn&#039;t hear of it).

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hi Matt,</p>
<p>I&#8217;m glad it could help. This site started off back in the day as a means to show how to achieve certain effects, and has since grown into full fledged tutorials to show how to use the actual OpenGL code. In these tutorials, GLUT allows that, but in the OpenGL 3.x and 4.x tutorials, there is no GLUT equivalent at the time of writing (If there was, I simply didn&#8217;t hear of it).</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
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	<item>
		<title>By: Matt</title>
		<link>http://www.swiftless.com/tutorials/opengl/square.html/comment-page-1#comment-1569</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 16 Mar 2011 20:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=103#comment-1569</guid>
		<description>Hello, these tutorials have been a big help!  I didn&#039;t feel like going through nehe&#039;s window framework so I just read the lessons and apply them to projects.  Some of his projects are converted to glut to which helps.  Anyways, having some tutorials using glut makes it much easier to learn actual OpenGL code.  I can always learn how to make my own window framework later.


I&#039;ll hopefully get some working OpenGL games by the end of the week, I&#039;ll post my progress if I have time.  Thanks!</description>
		<content:encoded><![CDATA[<p>Hello, these tutorials have been a big help!  I didn&#8217;t feel like going through nehe&#8217;s window framework so I just read the lessons and apply them to projects.  Some of his projects are converted to glut to which helps.  Anyways, having some tutorials using glut makes it much easier to learn actual OpenGL code.  I can always learn how to make my own window framework later.</p>
<p>I&#8217;ll hopefully get some working OpenGL games by the end of the week, I&#8217;ll post my progress if I have time.  Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/square.html/comment-page-1#comment-1542</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Thu, 03 Mar 2011 05:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=103#comment-1542</guid>
		<description>Hi Michael,

At the end of your keypress function, you could include a call to tell OpenGL to update, possibly add glutPostRedisplay().

If that doesn&#039;t work, is your window constantly losing focus?

Thanks,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hi Michael,</p>
<p>At the end of your keypress function, you could include a call to tell OpenGL to update, possibly add glutPostRedisplay().</p>
<p>If that doesn&#8217;t work, is your window constantly losing focus?</p>
<p>Thanks,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://www.swiftless.com/tutorials/opengl/square.html/comment-page-1#comment-1528</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 17 Feb 2011 06:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=103#comment-1528</guid>
		<description>Hey, want to say that I&#039;ve been reading a book on OpenGL programming but your tutorials are much better.

I&#039;ve also got a question: I wanted to test changing one of the coordinates of a vertex of the quad, so I declared the global variable &#039;corner&#039;. I set it to change when the key &#039;a&#039; was pressed (add 0.01f to &#039;corner&#039;).

I&#039;m getting unexpected behavior; the quad only changes if I click on the window (???). I tried eliminating the key presses and put the line &quot;corner += 0.01f;&quot; in the renderPrimitive function but the quad only changes when I rapidly click on the window. Any idea what the issue might be? Thanks.</description>
		<content:encoded><![CDATA[<p>Hey, want to say that I&#8217;ve been reading a book on OpenGL programming but your tutorials are much better.</p>
<p>I&#8217;ve also got a question: I wanted to test changing one of the coordinates of a vertex of the quad, so I declared the global variable &#8216;corner&#8217;. I set it to change when the key &#8216;a&#8217; was pressed (add 0.01f to &#8216;corner&#8217;).</p>
<p>I&#8217;m getting unexpected behavior; the quad only changes if I click on the window (???). I tried eliminating the key presses and put the line &#8220;corner += 0.01f;&#8221; in the renderPrimitive function but the quad only changes when I rapidly click on the window. Any idea what the issue might be? Thanks.</p>
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	</item>
	<item>
		<title>By: Daniel</title>
		<link>http://www.swiftless.com/tutorials/opengl/square.html/comment-page-1#comment-1001</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sat, 02 Oct 2010 14:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=103#comment-1001</guid>
		<description>It seems like it had something to do with the positions. I edited the translate values a bit and got the cube visible.</description>
		<content:encoded><![CDATA[<p>It seems like it had something to do with the positions. I edited the translate values a bit and got the cube visible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/square.html/comment-page-1#comment-998</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Wed, 29 Sep 2010 11:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=103#comment-998</guid>
		<description>Hi Daniel,

It sounds like something is missing. The code I have provided, *will* show a quad, no matter what system you are on, as long as it supports OpenGL.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hi Daniel,</p>
<p>It sounds like something is missing. The code I have provided, *will* show a quad, no matter what system you are on, as long as it supports OpenGL.</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel</title>
		<link>http://www.swiftless.com/tutorials/opengl/square.html/comment-page-1#comment-996</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Tue, 28 Sep 2010 17:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=103#comment-996</guid>
		<description>I can&#039;t see any quad there. O.o I did everything just as you did but I just can&#039;t see any quads.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t see any quad there. O.o I did everything just as you did but I just can&#8217;t see any quads.</p>
]]></content:encoded>
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