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> <channel><title>Comments on: 2. OpenGL Window Reshaping (Version 2.0)</title> <atom:link href="http://www.swiftless.com/tutorials/opengl/reshape.html/feed" rel="self" type="application/rss+xml" /><link>http://www.swiftless.com/tutorials/opengl/reshape.html</link> <description>Game Programming and Computer Graphics Tutorials</description> <lastBuildDate>Tue, 07 Sep 2010 00:44:28 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0.1</generator> <item><title>By: Swiftless</title><link>http://www.swiftless.com/tutorials/opengl/reshape.html/comment-page-1#comment-874</link> <dc:creator>Swiftless</dc:creator> <pubDate>Sat, 24 Jul 2010 10:09:17 +0000</pubDate> <guid isPermaLink="false">http://swiftless.com/wordpress/?p=99#comment-874</guid> <description>Hi Imrn,These tutorials are meant to be more on OpenGL and Computer Graphics, not so much on the maths. If you want to know in detail about the different matrices then I suggest you look around.The identity matrix is just an empty matrix with 1&#039;s along the diagonal.Cheers,
Swiftless</description> <content:encoded><![CDATA[<p>Hi Imrn,</p><p>These tutorials are meant to be more on OpenGL and Computer Graphics, not so much on the maths. If you want to know in detail about the different matrices then I suggest you look around.</p><p>The identity matrix is just an empty matrix with 1&#8242;s along the diagonal.</p><p>Cheers,<br /> Swiftless</p> ]]></content:encoded> </item> <item><title>By: Imrn</title><link>http://www.swiftless.com/tutorials/opengl/reshape.html/comment-page-1#comment-873</link> <dc:creator>Imrn</dc:creator> <pubDate>Sat, 24 Jul 2010 08:37:22 +0000</pubDate> <guid isPermaLink="false">http://swiftless.com/wordpress/?p=99#comment-873</guid> <description>&quot;we are going to reset our Projection Matrix to the identity matrix &quot; .. what is an identity matrix? did you explain that in last tutorial?</description> <content:encoded><![CDATA[<p>&#8220;we are going to reset our Projection Matrix to the identity matrix &#8221; .. what is an identity matrix? did you explain that in last tutorial?</p> ]]></content:encoded> </item> <item><title>By: Swiftless</title><link>http://www.swiftless.com/tutorials/opengl/reshape.html/comment-page-1#comment-860</link> <dc:creator>Swiftless</dc:creator> <pubDate>Wed, 21 Jul 2010 10:08:02 +0000</pubDate> <guid isPermaLink="false">http://swiftless.com/wordpress/?p=99#comment-860</guid> <description>Hey Juan,I target these tutorials a lot more towards Windows developers because thats where a majority of people come from. However I personally am a fan of OSX development, which also requires manual linking when using gcc, but I tend to stick to using Frameworks these days which are OSX only. I used to include &quot;GL/glu.h&quot; in my applications, but find that I don&#039;t need to anymore as it&#039;s included in other header files that I use (on Windows anyway). It&#039;s good to hear you got it working though.Cheers,
Swiftless</description> <content:encoded><![CDATA[<p>Hey Juan,</p><p>I target these tutorials a lot more towards Windows developers because thats where a majority of people come from. However I personally am a fan of OSX development, which also requires manual linking when using gcc, but I tend to stick to using Frameworks these days which are OSX only. I used to include &#8220;GL/glu.h&#8221; in my applications, but find that I don&#8217;t need to anymore as it&#8217;s included in other header files that I use (on Windows anyway). It&#8217;s good to hear you got it working though.</p><p>Cheers,<br /> Swiftless</p> ]]></content:encoded> </item> <item><title>By: Juan Bolter</title><link>http://www.swiftless.com/tutorials/opengl/reshape.html/comment-page-1#comment-856</link> <dc:creator>Juan Bolter</dc:creator> <pubDate>Wed, 21 Jul 2010 07:43:42 +0000</pubDate> <guid isPermaLink="false">http://swiftless.com/wordpress/?p=99#comment-856</guid> <description>Hi,I&#039;m following your tutorial with Ubuntu Linux.  All the programs are working perfectly, but compiling them has been a little tricky.Of course, I know I have to include &quot;GL/glut.h&quot; and link &quot;-l glut&quot;. It worked perfectly in chapter 1.Now, gluPerspective() is not declared in &quot;glut.h&quot;, it is declared in &quot;glu.h&quot; and my compiler complains about it.  I also have to link &quot;-l GLU&quot; to compile the program described here.I don&#039;t know how things work in Windows, but I believe  &quot;GL/glu.h&quot; should be included in the programs.Hope it helps.</description> <content:encoded><![CDATA[<p>Hi,</p><p>I&#8217;m following your tutorial with Ubuntu Linux.  All the programs are working perfectly, but compiling them has been a little tricky.</p><p>Of course, I know I have to include &#8220;GL/glut.h&#8221; and link &#8220;-l glut&#8221;. It worked perfectly in chapter 1.</p><p>Now, gluPerspective() is not declared in &#8220;glut.h&#8221;, it is declared in &#8220;glu.h&#8221; and my compiler complains about it.  I also have to link &#8220;-l GLU&#8221; to compile the program described here.</p><p>I don&#8217;t know how things work in Windows, but I believe  &#8220;GL/glu.h&#8221; should be included in the programs.</p><p>Hope it helps.</p> ]]></content:encoded> </item> <item><title>By: kutti</title><link>http://www.swiftless.com/tutorials/opengl/reshape.html/comment-page-1#comment-848</link> <dc:creator>kutti</dc:creator> <pubDate>Fri, 16 Jul 2010 18:49:05 +0000</pubDate> <guid isPermaLink="false">http://swiftless.com/wordpress/?p=99#comment-848</guid> <description>hi
I have a doubt in this document.
In this reshape function you used two matrix(projection and modal )
what is the necessity to use like this?</description> <content:encoded><![CDATA[<p>hi<br /> I have a doubt in this document.<br /> In this reshape function you used two matrix(projection and modal )<br /> what is the necessity to use like this?</p> ]]></content:encoded> </item> <item><title>By: yuuki</title><link>http://www.swiftless.com/tutorials/opengl/reshape.html/comment-page-1#comment-711</link> <dc:creator>yuuki</dc:creator> <pubDate>Mon, 10 May 2010 02:14:56 +0000</pubDate> <guid isPermaLink="false">http://swiftless.com/wordpress/?p=99#comment-711</guid> <description>Great tutorial!
One ponint to mention: fov is in y direction</description> <content:encoded><![CDATA[<p>Great tutorial!<br /> One ponint to mention: fov is in y direction</p> ]]></content:encoded> </item> <item><title>By: Micke</title><link>http://www.swiftless.com/tutorials/opengl/reshape.html/comment-page-1#comment-698</link> <dc:creator>Micke</dc:creator> <pubDate>Tue, 04 May 2010 18:37:09 +0000</pubDate> <guid isPermaLink="false">http://swiftless.com/wordpress/?p=99#comment-698</guid> <description>Hi, I just wanted to say that this is probably the best opengl tutorial on the web, thanks!</description> <content:encoded><![CDATA[<p>Hi, I just wanted to say that this is probably the best opengl tutorial on the web, thanks!</p> ]]></content:encoded> </item> <item><title>By: Aman</title><link>http://www.swiftless.com/tutorials/opengl/reshape.html/comment-page-1#comment-681</link> <dc:creator>Aman</dc:creator> <pubDate>Sat, 01 May 2010 08:58:34 +0000</pubDate> <guid isPermaLink="false">http://swiftless.com/wordpress/?p=99#comment-681</guid> <description>Tutorials are very helpful.i tried all practically.. working fine.</description> <content:encoded><![CDATA[<p>Tutorials are very helpful.</p><p>i tried all practically.. working fine.</p> ]]></content:encoded> </item> <item><title>By: Swiftless</title><link>http://www.swiftless.com/tutorials/opengl/reshape.html/comment-page-1#comment-665</link> <dc:creator>Swiftless</dc:creator> <pubDate>Wed, 28 Apr 2010 04:56:50 +0000</pubDate> <guid isPermaLink="false">http://swiftless.com/wordpress/?p=99#comment-665</guid> <description>Hi Expora,Most of the methods we create for use with GLUT are void methods, yes. Meaning they don&#039;t return a value.Also, the method &quot;reshape&quot; can be called whatever you like, as long as it takes the same types of parameters.I&#039;m not sure what you mean about the int&#039;s. Do you just want to know what they are? An int is short for integer, and an integer is just a whole numer (no decimal points).Cheers,
Swiftless</description> <content:encoded><![CDATA[<p>Hi Expora,</p><p>Most of the methods we create for use with GLUT are void methods, yes. Meaning they don&#8217;t return a value.</p><p>Also, the method &#8220;reshape&#8221; can be called whatever you like, as long as it takes the same types of parameters.</p><p>I&#8217;m not sure what you mean about the int&#8217;s. Do you just want to know what they are? An int is short for integer, and an integer is just a whole numer (no decimal points).</p><p>Cheers,<br /> Swiftless</p> ]]></content:encoded> </item> <item><title>By: Expora</title><link>http://www.swiftless.com/tutorials/opengl/reshape.html/comment-page-1#comment-664</link> <dc:creator>Expora</dc:creator> <pubDate>Wed, 28 Apr 2010 00:54:57 +0000</pubDate> <guid isPermaLink="false">http://swiftless.com/wordpress/?p=99#comment-664</guid> <description>Hello there!! Quick question: Methods always use void at the beginning? also do you assing the reshape name on your own or does it means something in GLUT? Also I would like to know what exactly int. I mean I&#039;d like to know what I&#039;m writing so I can go do things of my own someday :DThanks,
Expora</description> <content:encoded><![CDATA[<p>Hello there!! Quick question: Methods always use void at the beginning? also do you assing the reshape name on your own or does it means something in GLUT? Also I would like to know what exactly int. I mean I&#8217;d like to know what I&#8217;m writing so I can go do things of my own someday <img src='http://www.swiftless.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p><p>Thanks,<br /> Expora</p> ]]></content:encoded> </item> </channel> </rss>