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	<title>Comments on: 34. Orthogonal Projections</title>
	<atom:link href="http://www.swiftless.com/tutorials/opengl/orthogonal.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.swiftless.com/tutorials/opengl/orthogonal.html</link>
	<description>Game Programming and Computer Graphics Tutorials</description>
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		<title>By: Nick</title>
		<link>http://www.swiftless.com/tutorials/opengl/orthogonal.html/comment-page-1#comment-1993</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 28 Jul 2011 03:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=214#comment-1993</guid>
		<description>Just kidding. I was drawing my 2D stuff before the 3D. I changed it so I draw the 2D after and now it works fine :P</description>
		<content:encoded><![CDATA[<p>Just kidding. I was drawing my 2D stuff before the 3D. I changed it so I draw the 2D after and now it works fine <img src='http://www.swiftless.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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	<item>
		<title>By: Nick</title>
		<link>http://www.swiftless.com/tutorials/opengl/orthogonal.html/comment-page-1#comment-1992</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 28 Jul 2011 03:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=214#comment-1992</guid>
		<description>Hey Swiftless, great job with the tutorial. I have one question though about this. (You did not mention it in the tutorial). How can I make it so that my 3D drawings in perspective mode show up underneath the 2D drawings in Orthogonal. Right know I have both 2D and 3D drawings, and when I change my view so that the 2D objects overlap with the 3D objects. The 2D objects hide underneath. I&#039;m looking for the effect in games where I can store stats and other information on the screen at all times.  Thanks in advance. -Nick.</description>
		<content:encoded><![CDATA[<p>Hey Swiftless, great job with the tutorial. I have one question though about this. (You did not mention it in the tutorial). How can I make it so that my 3D drawings in perspective mode show up underneath the 2D drawings in Orthogonal. Right know I have both 2D and 3D drawings, and when I change my view so that the 2D objects overlap with the 3D objects. The 2D objects hide underneath. I&#8217;m looking for the effect in games where I can store stats and other information on the screen at all times.  Thanks in advance. -Nick.</p>
]]></content:encoded>
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	<item>
		<title>By: Dale</title>
		<link>http://www.swiftless.com/tutorials/opengl/orthogonal.html/comment-page-1#comment-1475</link>
		<dc:creator>Dale</dc:creator>
		<pubDate>Wed, 19 Jan 2011 14:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=214#comment-1475</guid>
		<description>Hey Swiftless,

You didnt come across as rude, infact, i wondered if i was! but likewise, it wasnt intentional if i did.

Your solutions definately sound more user friendly than what is currently available.

keep up with the good articles, and if you ever need and help with web development give me a shout, i probably owe it to you for supplying these tutorials :D

Dale</description>
		<content:encoded><![CDATA[<p>Hey Swiftless,</p>
<p>You didnt come across as rude, infact, i wondered if i was! but likewise, it wasnt intentional if i did.</p>
<p>Your solutions definately sound more user friendly than what is currently available.</p>
<p>keep up with the good articles, and if you ever need and help with web development give me a shout, i probably owe it to you for supplying these tutorials <img src='http://www.swiftless.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Dale</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/orthogonal.html/comment-page-1#comment-1474</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Wed, 19 Jan 2011 13:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=214#comment-1474</guid>
		<description>Hey Dale,

I didn&#039;t mean to come off rude, I apologize if I did.

For the very reason of showing off the effects of the tutorial, I moved to creating Youtube videos with the latest OpenGL 4.0 tutorials and am hoping to get time to do the same for these as well when I rewrite them.

I find it takes more effort to supply an executable in that manner than it does to film it for 10secs, add a title and upload it.

In the current rewrites of the tutorials, I have also switched to a better method of displaying code, which has a copy and paste friendly button :)

Feel free to leave any feedback, I read everything that people post on the site and have tried to cater for peoples requests thus far.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hey Dale,</p>
<p>I didn&#8217;t mean to come off rude, I apologize if I did.</p>
<p>For the very reason of showing off the effects of the tutorial, I moved to creating Youtube videos with the latest OpenGL 4.0 tutorials and am hoping to get time to do the same for these as well when I rewrite them.</p>
<p>I find it takes more effort to supply an executable in that manner than it does to film it for 10secs, add a title and upload it.</p>
<p>In the current rewrites of the tutorials, I have also switched to a better method of displaying code, which has a copy and paste friendly button <img src='http://www.swiftless.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Feel free to leave any feedback, I read everything that people post on the site and have tried to cater for peoples requests thus far.</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
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	<item>
		<title>By: Dale</title>
		<link>http://www.swiftless.com/tutorials/opengl/orthogonal.html/comment-page-1#comment-1473</link>
		<dc:creator>Dale</dc:creator>
		<pubDate>Wed, 19 Jan 2011 13:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=214#comment-1473</guid>
		<description>Hey Swiftless, thanks for the reply.

All im saying is that some people (like myself) would prefer to have access to an executable to see the effects of the tutorial without having to compile it all first.

I dont want to get into an argument, but if people dont want to trust them, then surely that is their choice? 

if your worried about security, zip it up and create a hask key. put the hask at the top of the tutorial. This way people can find out if it has been modified at all.

The main reason i suggested this in the first place is because sometime copying and pasting your tutorials, the code lines get messed up, and i have to sit there for a few minutes fixing it so the code will compile. i can imagine this would be worse on small netbooks though!

Hey man, its only a suggestion, you dont have to read a comment from me ever again, but you want to know how to make your site better, and that is my 2 pence worth.

Dale</description>
		<content:encoded><![CDATA[<p>Hey Swiftless, thanks for the reply.</p>
<p>All im saying is that some people (like myself) would prefer to have access to an executable to see the effects of the tutorial without having to compile it all first.</p>
<p>I dont want to get into an argument, but if people dont want to trust them, then surely that is their choice? </p>
<p>if your worried about security, zip it up and create a hask key. put the hask at the top of the tutorial. This way people can find out if it has been modified at all.</p>
<p>The main reason i suggested this in the first place is because sometime copying and pasting your tutorials, the code lines get messed up, and i have to sit there for a few minutes fixing it so the code will compile. i can imagine this would be worse on small netbooks though!</p>
<p>Hey man, its only a suggestion, you dont have to read a comment from me ever again, but you want to know how to make your site better, and that is my 2 pence worth.</p>
<p>Dale</p>
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	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/orthogonal.html/comment-page-1#comment-1472</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Wed, 19 Jan 2011 13:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=214#comment-1472</guid>
		<description>Hey Dale,

I don&#039;t know if you have noticed, but the new OpenGL 4.0 tutorials I provide include Visual C++ Projects, and once you have created a template project, most of my code should be copy and paste into one file.

However precompiled executables are generally not recommended to be placed online. A lot of people don&#039;t trust them for starters, so I have no intention of placing these online at any stage.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hey Dale,</p>
<p>I don&#8217;t know if you have noticed, but the new OpenGL 4.0 tutorials I provide include Visual C++ Projects, and once you have created a template project, most of my code should be copy and paste into one file.</p>
<p>However precompiled executables are generally not recommended to be placed online. A lot of people don&#8217;t trust them for starters, so I have no intention of placing these online at any stage.</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dale</title>
		<link>http://www.swiftless.com/tutorials/opengl/orthogonal.html/comment-page-1#comment-1469</link>
		<dc:creator>Dale</dc:creator>
		<pubDate>Tue, 18 Jan 2011 20:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=214#comment-1469</guid>
		<description>precompiled executables would be a massive benefit, as well as the source code in a project.

I keep finding myself having to create projects, sort out the source code, and compile. This takes time, especially on the longer tutorials.

Other than that, nice work!

Dale</description>
		<content:encoded><![CDATA[<p>precompiled executables would be a massive benefit, as well as the source code in a project.</p>
<p>I keep finding myself having to create projects, sort out the source code, and compile. This takes time, especially on the longer tutorials.</p>
<p>Other than that, nice work!</p>
<p>Dale</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/orthogonal.html/comment-page-1#comment-935</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Sun, 29 Aug 2010 05:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=214#comment-935</guid>
		<description>Hey a,

Thats a great idea, and with the new tutorials I am even trying to add YouTube videos to support them.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hey a,</p>
<p>Thats a great idea, and with the new tutorials I am even trying to add YouTube videos to support them.</p>
<p>Cheers,<br />
Swiftless</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: a</title>
		<link>http://www.swiftless.com/tutorials/opengl/orthogonal.html/comment-page-1#comment-932</link>
		<dc:creator>a</dc:creator>
		<pubDate>Sat, 28 Aug 2010 23:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=214#comment-932</guid>
		<description>nice tutorials, but please add some images (applies for every tutorial on this site). a picture says more then a hundert words...</description>
		<content:encoded><![CDATA[<p>nice tutorials, but please add some images (applies for every tutorial on this site). a picture says more then a hundert words&#8230;</p>
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	</item>
	<item>
		<title>By: Z</title>
		<link>http://www.swiftless.com/tutorials/opengl/orthogonal.html/comment-page-1#comment-7</link>
		<dc:creator>Z</dc:creator>
		<pubDate>Thu, 25 Mar 2010 20:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=214#comment-7</guid>
		<description>Great stuff! Just what I needed, much appreciated!</description>
		<content:encoded><![CDATA[<p>Great stuff! Just what I needed, much appreciated!</p>
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