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	<title>Comments on: 3. OpenGL Tips</title>
	<atom:link href="http://www.swiftless.com/tutorials/opengl/opengltips.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.swiftless.com/tutorials/opengl/opengltips.html</link>
	<description>Game Programming and Computer Graphics Tutorials</description>
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	<item>
		<title>By: Dean</title>
		<link>http://www.swiftless.com/tutorials/opengl/opengltips.html/comment-page-1#comment-1640</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Mon, 09 May 2011 02:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=348#comment-1640</guid>
		<description>Swiftless,
  For Windows users(not sure if this applies to Mac or Linux) it might good to note, that glew must always be listed before glut(even when using freeglut.h under the header glut.h).
  And, glew.h calls gl.h, glext.h, and even gl_ati.h (in this order) so adding the includes for gl.h and glext.h can be dropped without a problem.
  The version of glew.h I&#039;m using is 1.5.7 and glut is 3.7.6(freeglut 2.60).</description>
		<content:encoded><![CDATA[<p>Swiftless,<br />
  For Windows users(not sure if this applies to Mac or Linux) it might good to note, that glew must always be listed before glut(even when using freeglut.h under the header glut.h).<br />
  And, glew.h calls gl.h, glext.h, and even gl_ati.h (in this order) so adding the includes for gl.h and glext.h can be dropped without a problem.<br />
  The version of glew.h I&#8217;m using is 1.5.7 and glut is 3.7.6(freeglut 2.60).</p>
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	</item>
	<item>
		<title>By: 1. GLSL Setup &#124; Swiftless Tutorials</title>
		<link>http://www.swiftless.com/tutorials/opengl/opengltips.html/comment-page-1#comment-922</link>
		<dc:creator>1. GLSL Setup &#124; Swiftless Tutorials</dc:creator>
		<pubDate>Fri, 20 Aug 2010 00:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=348#comment-922</guid>
		<description>[...] long code for our header files which includes an if statement. This code is explained on the new OpenGL Tips page, in short, it means you can compile on Mac as well.Now, we want to add a few methods to the [...]</description>
		<content:encoded><![CDATA[<p>[...] long code for our header files which includes an if statement. This code is explained on the new OpenGL Tips page, in short, it means you can compile on Mac as well.Now, we want to add a few methods to the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexhans</title>
		<link>http://www.swiftless.com/tutorials/opengl/opengltips.html/comment-page-1#comment-911</link>
		<dc:creator>Alexhans</dc:creator>
		<pubDate>Fri, 13 Aug 2010 14:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=348#comment-911</guid>
		<description>Thanks.  

It&#039;s very useful.  Specially the light init issue.</description>
		<content:encoded><![CDATA[<p>Thanks.  </p>
<p>It&#8217;s very useful.  Specially the light init issue.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://www.swiftless.com/tutorials/opengl/opengltips.html/comment-page-1#comment-623</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 22 Apr 2010 16:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=348#comment-623</guid>
		<description>The list is very informative. I also like the sample programs. Thanks.</description>
		<content:encoded><![CDATA[<p>The list is very informative. I also like the sample programs. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swiftless</title>
		<link>http://www.swiftless.com/tutorials/opengl/opengltips.html/comment-page-1#comment-469</link>
		<dc:creator>Swiftless</dc:creator>
		<pubDate>Fri, 16 Apr 2010 23:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=348#comment-469</guid>
		<description>Hi Fonix,

I&#039;d have to ask, what version of GLUT and what compiler are you using? Because I have no problems including GLEW, FreeGLUT and then all other headers in Visual Studio.

Cheers,
Swiftless</description>
		<content:encoded><![CDATA[<p>Hi Fonix,</p>
<p>I&#8217;d have to ask, what version of GLUT and what compiler are you using? Because I have no problems including GLEW, FreeGLUT and then all other headers in Visual Studio.</p>
<p>Cheers,<br />
Swiftless</p>
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	</item>
	<item>
		<title>By: Fonix</title>
		<link>http://www.swiftless.com/tutorials/opengl/opengltips.html/comment-page-1#comment-466</link>
		<dc:creator>Fonix</dc:creator>
		<pubDate>Fri, 16 Apr 2010 18:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=348#comment-466</guid>
		<description>might be worth mentioning that when using glut in c++, do all your standard includes before you include the glut/glew/whatever libraries. i had it give me an error when trying to use functions from the std libraries, and it was fixed buy including them before including glut. (hope this saves someone some trouble, took a while for me to find that out)</description>
		<content:encoded><![CDATA[<p>might be worth mentioning that when using glut in c++, do all your standard includes before you include the glut/glew/whatever libraries. i had it give me an error when trying to use functions from the std libraries, and it was fixed buy including them before including glut. (hope this saves someone some trouble, took a while for me to find that out)</p>
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	</item>
	<item>
		<title>By: Dean</title>
		<link>http://www.swiftless.com/tutorials/opengl/opengltips.html/comment-page-1#comment-419</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Tue, 13 Apr 2010 04:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=348#comment-419</guid>
		<description>Here&#039;s one that has come in handy for me, if I want to know the extensions my video card supports. The program is called OpenGL extension viewer 3.16 (because of OpenGL 4 there might be a newer version) and its at 

www.realtech-vr.com/glview

the program runs benchmark tests has links to download drivers, and links to DirectX, and my favorite part, a database build into the application that lists stuff like vendors, cards, and the extensions that each card supports. Did I mention its FREE! ;)</description>
		<content:encoded><![CDATA[<p>Here&#8217;s one that has come in handy for me, if I want to know the extensions my video card supports. The program is called OpenGL extension viewer 3.16 (because of OpenGL 4 there might be a newer version) and its at </p>
<p><a href="http://www.realtech-vr.com/glview"  rel="nofollow">http://www.realtech-vr.com/glview</a></p>
<p>the program runs benchmark tests has links to download drivers, and links to DirectX, and my favorite part, a database build into the application that lists stuff like vendors, cards, and the extensions that each card supports. Did I mention its FREE! <img src='http://www.swiftless.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Lollie</title>
		<link>http://www.swiftless.com/tutorials/opengl/opengltips.html/comment-page-1#comment-292</link>
		<dc:creator>Lollie</dc:creator>
		<pubDate>Mon, 05 Apr 2010 09:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=348#comment-292</guid>
		<description>Wow, even for a short list that&#039;s extremely useful already!! Thanks for the great tutorial series man =)</description>
		<content:encoded><![CDATA[<p>Wow, even for a short list that&#8217;s extremely useful already!! Thanks for the great tutorial series man =)</p>
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