Most people who have done maths in high school, would have heard of Pythagoras theorem.
This is used to work out the unknown side of a triangle, if you know the other 2 sides.
Here you can see the sides, A, B and C.
Now Pythagoras theorem states that A^2 + B^2 = C^2
So if you know any two sides, you add them in, rearrange the formula if needed, and then you can solve for the unkown sides.
So how would you use this in a game? What about collision detection? Using this you can find quite easily in a 2 dimensional plane when 2 points will meet.
They will meet when A^2 + B^2 = 0
Quite simple really, you take the position of A and B on the X axis and do the equation, then if it comes up with an answer of 0, you then take the position of A and B on the Y axis, then if that also comes to 0, they must be colliding.
So to put that in other words, we are finding the distance 🙂 If the distance is nothing, then they are located in the same position.
Not sure if that is right, sounds right from my position, although it is 1:18 am.
If you have any questions, please email me at firstname.lastname@example.org