Tag Archive

2. OpenGL 4 Shaders

Published on August 8, 2010 By Swiftless

OpenGL 3.x and OpenGL 4.x rely on you to use shaders for all of your effects. This tutorial will show you how to incorporate the shaders from the GLSL section of the site into our new framework.

Swiftless GLSL Shader Developer

Published on June 15, 2010 By Swiftless

Swiftless GLSL Shader Developer is a new shader designer/creator which is currently in it’s first public release. It features fragment, vertex and geometry shader support, as well as post processing.

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