Tag Archive

1. OpenGL 4 Window

Published on August 3, 2010 By Swiftless

OpenGL 3.x and OpenGL 4.x came out all of a sudden, but not many people made the switch. Here you will learn how to create a window with an OpenGL 3.2 capable context, which can be used as a basis for further tutorials.

1. GLSL Setup

Published on March 25, 2010 By Swiftless

Tutorial PreviewGLSL is the OpenGL Shader Language, and is the OpenGL version of HLSL for DirectX. It allows us to manipulate the scene on a per vertex and per fragment basis, giving us total control.

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