Tag Archive

18. OpenGL Popping and Pushing Matrices

Published on March 25, 2010 By Swiftless

OpenGL Pop and Push Matrices Tutorial PreviewWhen drawing objects in OpenGL, it can be annoying that you do a translation, and then before drawing the next shape, you have to do a reverse translation to fix your positions. Well OpenGL being a state machine, has the ability to pop and push the current model view matrix, meaning you push on a duplicate of the current matrix before you do your translation, and then revert to the old matrix by pulling the new one off.

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