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		<title>8. OpenGL Double Buffering</title>
		<link>http://www.swiftless.com/tutorials/opengl/smooth_rotation.html</link>
		<comments>http://www.swiftless.com/tutorials/opengl/smooth_rotation.html#comments</comments>
		<pubDate>Thu, 25 Mar 2010 04:13:47 +0000</pubDate>
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		<description><![CDATA[<img src="http://www.swiftless.com/tutorials/opengl/pics/smooth_rotation.jpg" alt="OpenGL Double Buffering Tutorial Preview" width="100" height="100" align="left" hspace="5" vspace="5" />While single buffering still displays our final image, it can cause artifacts. Double buffering lets us draw everything in a second buffer, and when finished, lets us transfer it to the screen for a smoother application.<br clear="all"/>


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<li><a href='http://www.swiftless.com/tutorials/opengl/framebuffer.html' rel='bookmark' title='36. OpenGL Framebuffers'>36. OpenGL Framebuffers</a></li>
<li><a href='http://www.swiftless.com/tutorials/opengl/scaling.html' rel='bookmark' title='10. OpenGL Scaling'>10. OpenGL Scaling</a></li>
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