Tag Archive

5. OpenGL 4 Vertex Buffer Objects (VBOs) for Color

Published on February 10, 2011 By Swiftless

Because OpenGL 3.x and OpenGL 4.x deprecated and then removed virtually all of the fixed function pipeline, how do we colour our polygons these days?. This tutorial will show you how to use two Vertex Buffer Objects inside of a Vertex Array Object to both draw and colour our shapes at the same time.

3. GLSL Coloring

Published on March 25, 2010 By Swiftless

Tutorial PreviewColoring in GLSL overwrites any colors you introduced into your application. But OpenGL can pass your colors to GLSL for you to use.

25. OpenGL Vertex Coloring

Published on March 25, 2010 By Swiftless

OpenGL Vertex Coloring Tutorial PreviewAlong with assigning colours to objects, did you know you can also set colours to individual vertices? Well yes, yes you can.

5. OpenGL Color (Version 2.0)

Published on March 25, 2010 By Swiftless

OpenGL Color Tutorial PreviewColour is one of the fundamental building blocks of a scene. Colours can be used to portray mood, realsim, fictions, intensity, or anything else. It’s up to the artist, and in this case, you are the artist.

Improve the web with Nofollow Reciprocity.