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First OpenGL 4 Tutorial Now Up

Posted by on August 3, 2010 at 9:41 pm

Hey Everyone, I have just finished up the first of the OpenGL 4 tutorials. These will come with a downloadable PDF version as well as the Visual Studio 2010 project files. When I get on my PC next, I will also try to get a quick YouTube video out of the final application running so [...]

New Bump Mapping Tutorial

Posted by on June 24, 2010 at 8:16 pm

Hey Everyone, It’s been a little while, but I have finally pumped out another tutorial, this time on bump mapping using GLSL. Go take a look and let me know what you think. Cheers, Swiftless

Swiftless GLSL Shader Developer Version 0.1a

Posted by on June 14, 2010 at 8:30 pm

Hey Everyone, A while back I mentioned that I was working on a GLSL designer/development tool. I started this because most other GLSL development tools (apart from the one on OSX), are no longer being maintained and in some cases, no longer run on Windows 7. So today I am going to release version 0.1a [...]

Recent Site Problems

Posted by on June 13, 2010 at 12:05 pm

Hey Everyone, Recently my host switched the server my site was on, and it was causing some issues with the style sheets on my pages. This has affected everyone to visit the site over the last two days, and I am glad to say that everything on the site has been fixed as of today. [...]

OpenGL Rotation and Translation (Version 2.0) Now up + Site Optimization

Posted by on May 27, 2010 at 5:35 pm

It’s been a bit of a delay, but I have just finished rewriting version 2.0 of the OpenGL Rotation tutorial which now also talks about Translation. The next tutorial I am planning to write up fresh, is the GLSL: Bump Mapping tutorial as per the poll on the site, but I won’t remove the poll [...]

OpenGL Framebuffer Tutorial Now Up

Posted by on April 22, 2010 at 4:16 am

Hey Everyone! Due to the voting poll on the site, I can safely announce that the want for a Framebuffer tutorial outmatched the other suggested tutorials with the following outcome: 1 – OpenGL: Framebuffers (88 votes) 2 – GLSL: Bumpmapping (52 votes) 3 – OpenCL: Setup (20 votes) 4 – XNA: Setup (14 votes) Therefore [...]

OpenGL Cube Version 2.0 and download fixes

Posted by on April 12, 2010 at 2:00 pm

Hey everyone, I have now rewritten the OpenGL Cube tutorial which goes a lot more in depth into GLUT predefined shapes. I have also fixed up all the links for the terrain tutorials. Cheers, Swiftless

OpenGL Color Tutorial Version 2.0

Posted by on April 7, 2010 at 6:26 am

Hey Everyone, I have now rewritten the OpenGL Color tutorial, therefore Version 2.0 is up. That makes 5 tutorials rewritten so far. Also, remember to vote on the tutorial you would like to see next, the Framebuffer tutorial is coming first with almost 50% of votes, with the GLSL tutorial coming second with about 30%. [...]

Rewritten OpenGL Primitives Tutorial

Posted by on April 4, 2010 at 1:16 am

The OpenGL Primitives Tutorial for drawing a Square has now been rewritten and includes a lot more information on the different types of geometry in OpenGL. Cheers, Swiftless

Forum changed

Posted by on April 4, 2010 at 12:21 am

I have just changed the forum to something a little simpler and easier to manage for myself. Sorry to the two other members, Swiftless