Hey Everyone, I have just finished up the first of the OpenGL 4 tutorials. These will come with a downloadable PDF version as well as the Visual Studio 2010 project files. When I get on my PC next, I will also try to get a quick YouTube video out of the final application running so [...]
Hey Everyone, It’s been a little while, but I have finally pumped out another tutorial, this time on bump mapping using GLSL. Go take a look and let me know what you think. Cheers, Swiftless
Hey Everyone, A while back I mentioned that I was working on a GLSL designer/development tool. I started this because most other GLSL development tools (apart from the one on OSX), are no longer being maintained and in some cases, no longer run on Windows 7. So today I am going to release version 0.1a [...]
Hey Everyone, Recently my host switched the server my site was on, and it was causing some issues with the style sheets on my pages. This has affected everyone to visit the site over the last two days, and I am glad to say that everything on the site has been fixed as of today. [...]
It’s been a bit of a delay, but I have just finished rewriting version 2.0 of the OpenGL Rotation tutorial which now also talks about Translation. The next tutorial I am planning to write up fresh, is the GLSL: Bump Mapping tutorial as per the poll on the site, but I won’t remove the poll [...]
Hey Everyone! Due to the voting poll on the site, I can safely announce that the want for a Framebuffer tutorial outmatched the other suggested tutorials with the following outcome: 1 – OpenGL: Framebuffers (88 votes) 2 – GLSL: Bumpmapping (52 votes) 3 – OpenCL: Setup (20 votes) 4 – XNA: Setup (14 votes) Therefore [...]
Hey everyone, I have now rewritten the OpenGL Cube tutorial which goes a lot more in depth into GLUT predefined shapes. I have also fixed up all the links for the terrain tutorials. Cheers, Swiftless
Hey Everyone, I have now rewritten the OpenGL Color tutorial, therefore Version 2.0 is up. That makes 5 tutorials rewritten so far. Also, remember to vote on the tutorial you would like to see next, the Framebuffer tutorial is coming first with almost 50% of votes, with the GLSL tutorial coming second with about 30%. [...]
The OpenGL Primitives Tutorial for drawing a Square has now been rewritten and includes a lot more information on the different types of geometry in OpenGL. Cheers, Swiftless
I have just changed the forum to something a little simpler and easier to manage for myself. Sorry to the two other members, Swiftless