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Haven’t Forgotten

Hey everyone,

This post is just to let everyone know that I have not forgotten about the site. I have been extremely busy with university and while I have got the and done for the next three OpenGL 4 tutorials, …

Second OpenGL 4 Tutorial now up!

Hey Everyone,

The second of the new OpenGL 4 tutorials is now up and available for reading and downloading. This one introduces the GLSL shaders from the GLSL section of the site in to our new OpenGL 4 framework.


First OpenGL 4 Tutorial Now Up

Hey Everyone,

I have just finished up the first of the OpenGL 4 tutorials. These will come with a downloadable PDF version as well as the Visual Studio 2010 project files.

When I get on my PC next, I will …

New Bump Mapping Tutorial

Hey Everyone,

It’s been a little while, but I have finally pumped out another tutorial, this time on bump mapping using GLSL.

Go take a look and let me know what you think.


Swiftless GLSL Shader Developer Version 0.1a

Hey Everyone,

A while back I mentioned that I was working on a GLSL designer/development tool. I started this because most other GLSL development tools (apart from the one on OSX), are no longer being maintained and in some cases, …

Recent Site Problems

Hey Everyone,

Recently my host switched the server my site was on, and it was causing some issues with the style sheets on my pages.

This has affected everyone to visit the site over the last two days, and I …

OpenGL Framebuffer Tutorial Now Up

Hey Everyone!

Due to the voting poll on the site, I can safely announce that the want for a Framebuffer tutorial outmatched the other suggested tutorials with the following outcome:
1 – OpenGL: Framebuffers (88 votes)
2 – GLSL: Bumpmapping …

OpenGL Cube Version 2.0 and download fixes

Hey everyone,

I have now rewritten the OpenGL Cube tutorial which goes a lot more in depth into GLUT predefined shapes.

I have also fixed up all the links for the terrain tutorials.


OpenGL Color Tutorial Version 2.0

Hey Everyone,

I have now rewritten the OpenGL Color tutorial, therefore Version 2.0 is up. That makes 5 tutorials rewritten so far.

Also, remember to vote on the tutorial you would like to see next, the Framebuffer tutorial is coming …