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CSS for fixing older tutorials!

Posted by on September 10, 2011 at 1:48 pm

Hi Everyone, Atli has commented on a post with the following CSS which (without testing it personally), should make the older tutorials readable up until I get the time to make them fit in with the current theme. He used Firebug to test it for anyone interested. table[width="100%"] > tbody > tr > td > [...]

Site Information

Posted by on June 2, 2011 at 3:32 pm

After a while delayed from the site (I’m working, doing my thesis and getting ready for my wedding!), I have come along for a quick change to the site.   I have switched the theme entirely, hopefully the site looks a little more professional and easy to read/navigate.   Major changes are removal of rating [...]

WebGl Demo/Tutorial

Posted by on February 10, 2011 at 9:49 pm

Hey Everyone, In a sneak addition to the site, I have put up a demonstration of how to set up a WebGL canvas! WebGL for those that do not know, is a form of OpenGL based on the OpenGL ES 2.0 specification which runs in the HTML 5 canvas element in a web browser. This [...]

Sorry for the delay!

Posted by on February 10, 2011 at 8:02 pm

Hey Everyone, After a long time of waiting, I have finally put up a new tutorial on OpenGL 4, this time showing how to use two VBO’s inside of our VAO to color and draw our shapes at the same time since glColor and glBegin have been removed from OpenGL. I’m going to try to [...]

Another Tutorial

Posted by on December 16, 2010 at 4:20 pm

Hey all, As promised, I have put up a new tutorial, this time for OpenGL 3.x and 4.x showing how to use VAO’s and VBOS (Vertex Array Objects and Vertex Buffer Objects) to render geometry to the screen. Cheers, Swiftless

Delay no more

Posted by on December 6, 2010 at 9:06 am

Hey everyone, There has been quite a delay since my last update to the site, about 2 and a bit months I believe. Well I have finished Uni for the year now and plan to get back into the swing of things with code ready for several tutorials on OpenGL 4, one ready for shadow [...]

Another OpenGL 4 Tutorial! Matrices!

Posted by on September 29, 2010 at 11:56 pm

Hey all, I apologize for the delay, especially since this tutorial is not massive. Currently I am on Uni holidays, but I have been working and doing assignments. However I have found time to finish off the third OpenGL 4 tutorial. This one is on using matrices and the GLM library. At the moment, there [...]

Haven’t Forgotten

Posted by on August 23, 2010 at 9:26 am

Hey everyone, This post is just to let everyone know that I have not forgotten about the site. I have been extremely busy with university and while I have got the and done for the next three OpenGL 4 tutorials, as well as the shadow mapping code, I haven’t had the time to write up [...]

Second OpenGL 4 Tutorial now up!

Posted by on August 8, 2010 at 11:39 am

Hey Everyone, The second of the new OpenGL 4 tutorials is now up and available for reading and downloading. This one introduces the GLSL shaders from the GLSL section of the site in to our new OpenGL 4 framework. Cheers, Swiftless

First OpenGL 4 Tutorial Now Up

Posted by on August 3, 2010 at 9:41 pm

Hey Everyone, I have just finished up the first of the OpenGL 4 tutorials. These will come with a downloadable PDF version as well as the Visual Studio 2010 project files. When I get on my PC next, I will also try to get a quick YouTube video out of the final application running so [...]

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