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	<title>Swiftless Tutorials &#187; Physx</title>
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		<title>5. PhysX Materials</title>
		<link>http://www.swiftless.com/tutorials/physx/5_materials.html</link>
		<comments>http://www.swiftless.com/tutorials/physx/5_materials.html#comments</comments>
		<pubDate>Thu, 25 Mar 2010 10:37:52 +0000</pubDate>
		<dc:creator>Swiftless</dc:creator>
				<category><![CDATA[Physx]]></category>

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		<description><![CDATA[<img src="http://www.swiftless.com/tutorials/physx/pics/window.jpg" alt="Tutorial Preview" width=100 height=100 align="left" hspace=5 vspace=5 />Just like we assign materials to objects in OpenGL, we assign materials to objects in PhysX, only here they don't affect lighting, they affect the physical 'touch' of an object.<br clear="all" />


Related posts:<ol><li><a href='http://www.swiftless.com/tutorials/physx/4_parameters.html' rel='bookmark' title='4. PhysX Parameters'>4. PhysX Parameters</a></li>
<li><a href='http://www.swiftless.com/tutorials/physx/3_scene.html' rel='bookmark' title='3. PhysX Scenes'>3. PhysX Scenes</a></li>
<li><a href='http://www.swiftless.com/tutorials/physx/2_window.html' rel='bookmark' title='2. PhysX Windows'>2. PhysX Windows</a></li>
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		<title>4. PhysX Parameters</title>
		<link>http://www.swiftless.com/tutorials/physx/4_parameters.html</link>
		<comments>http://www.swiftless.com/tutorials/physx/4_parameters.html#comments</comments>
		<pubDate>Thu, 25 Mar 2010 10:29:29 +0000</pubDate>
		<dc:creator>Swiftless</dc:creator>
				<category><![CDATA[Physx]]></category>

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		<description><![CDATA[<img src="http://www.swiftless.com/tutorials/physx/pics/window.jpg" alt="Tutorial Preview" width=100 height=100 align="left" hspace=5 vspace=5 />After setting up a PhysX scene, you then need to assign some parameters, the parameter I will focus on is skin width.<br clear="all" />


Related posts:<ol><li><a href='http://www.swiftless.com/tutorials/physx/5_materials.html' rel='bookmark' title='5. PhysX Materials'>5. PhysX Materials</a></li>
<li><a href='http://www.swiftless.com/tutorials/physx/3_scene.html' rel='bookmark' title='3. PhysX Scenes'>3. PhysX Scenes</a></li>
<li><a href='http://www.swiftless.com/tutorials/physx/2_window.html' rel='bookmark' title='2. PhysX Windows'>2. PhysX Windows</a></li>
</ol>]]></description>
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		<title>3. PhysX Scenes</title>
		<link>http://www.swiftless.com/tutorials/physx/3_scene.html</link>
		<comments>http://www.swiftless.com/tutorials/physx/3_scene.html#comments</comments>
		<pubDate>Thu, 25 Mar 2010 10:24:26 +0000</pubDate>
		<dc:creator>Swiftless</dc:creator>
				<category><![CDATA[Physx]]></category>

		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=370</guid>
		<description><![CDATA[<img src="http://www.swiftless.com/tutorials/physx/pics/window.jpg" alt="Tutorial Preview" width=100 height=100 align="left" hspace=5 vspace=5 />PhysX, just like OpenGL, needs to be setup, but and instead of setting the OpenGL state, we setup our PhysX scene. Inside a scene, is where all collisions and physics are calculated.<br clear="all" />


Related posts:<ol><li><a href='http://www.swiftless.com/tutorials/physx/4_parameters.html' rel='bookmark' title='4. PhysX Parameters'>4. PhysX Parameters</a></li>
<li><a href='http://www.swiftless.com/tutorials/physx/5_materials.html' rel='bookmark' title='5. PhysX Materials'>5. PhysX Materials</a></li>
<li><a href='http://www.swiftless.com/tutorials/physx/1_includes.html' rel='bookmark' title='1. PhysX Includes'>1. PhysX Includes</a></li>
</ol>]]></description>
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		<slash:comments>1</slash:comments>
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		<title>2. PhysX Windows</title>
		<link>http://www.swiftless.com/tutorials/physx/2_window.html</link>
		<comments>http://www.swiftless.com/tutorials/physx/2_window.html#comments</comments>
		<pubDate>Thu, 25 Mar 2010 10:21:09 +0000</pubDate>
		<dc:creator>Swiftless</dc:creator>
				<category><![CDATA[Physx]]></category>

		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=368</guid>
		<description><![CDATA[<img src="http://www.swiftless.com/tutorials/physx/pics/window.jpg" alt="Tutorial Preview" width=100 height=100 align="left" hspace=5 vspace=5 />Lets attach a GLUT window do our PhysX application! <br clear="all" />


Related posts:<ol><li><a href='http://www.swiftless.com/tutorials/physx/3_scene.html' rel='bookmark' title='3. PhysX Scenes'>3. PhysX Scenes</a></li>
<li><a href='http://www.swiftless.com/tutorials/physx/4_parameters.html' rel='bookmark' title='4. PhysX Parameters'>4. PhysX Parameters</a></li>
<li><a href='http://www.swiftless.com/tutorials/physx/5_materials.html' rel='bookmark' title='5. PhysX Materials'>5. PhysX Materials</a></li>
</ol>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>1. PhysX Includes</title>
		<link>http://www.swiftless.com/tutorials/physx/1_includes.html</link>
		<comments>http://www.swiftless.com/tutorials/physx/1_includes.html#comments</comments>
		<pubDate>Thu, 25 Mar 2010 10:19:07 +0000</pubDate>
		<dc:creator>Swiftless</dc:creator>
				<category><![CDATA[Physx]]></category>

		<guid isPermaLink="false">http://swiftless.com/wordpress/?p=366</guid>
		<description><![CDATA[<img src="http://www.swiftless.com/tutorials/physx/1_includes/1_includes.jpg" alt="Tutorial Preview" width=100 height=100 align="left" hspace=5 vspace=5 />PhysX is the physics API by Nvidia, and I had a play with it back when Ageia owned it. I am not sure how current these tutorials are, but I am keeping them up in the hope they help someone.<br clear="all" />


Related posts:<ol><li><a href='http://www.swiftless.com/tutorials/physx/3_scene.html' rel='bookmark' title='3. PhysX Scenes'>3. PhysX Scenes</a></li>
<li><a href='http://www.swiftless.com/tutorials/physx/2_window.html' rel='bookmark' title='2. PhysX Windows'>2. PhysX Windows</a></li>
<li><a href='http://www.swiftless.com/tutorials/physx/4_parameters.html' rel='bookmark' title='4. PhysX Parameters'>4. PhysX Parameters</a></li>
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