Physx

5. PhysX Materials

Posted by on March 25, 2010 at 10:37 am

Tutorial PreviewJust like we assign materials to objects in OpenGL, we assign materials to objects in PhysX, only here they don’t affect lighting, they affect the physical ‘touch’ of an object.

4. PhysX Parameters

Posted by on March 25, 2010 at 10:29 am

Tutorial PreviewAfter setting up a PhysX scene, you then need to assign some parameters, the parameter I will focus on is skin width.

3. PhysX Scenes

Posted by on March 25, 2010 at 10:24 am

Tutorial PreviewPhysX, just like OpenGL, needs to be setup, but and instead of setting the OpenGL state, we setup our PhysX scene. Inside a scene, is where all collisions and physics are calculated.

2. PhysX Windows

Posted by on March 25, 2010 at 10:21 am

Tutorial PreviewLets attach a GLUT window do our PhysX application!

1. PhysX Includes

Posted by on March 25, 2010 at 10:19 am

Tutorial PreviewPhysX is the physics API by Nvidia, and I had a play with it back when Ageia owned it. I am not sure how current these tutorials are, but I am keeping them up in the hope they help someone.

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