Miscellaneous

OSX and PC

Posted by on September 30, 2010 at 11:47 am

OSX and PC This article is going to give a brief comparison of OSX and Windows 7 in relation to OpenGL programming, and programming in general. I am in no way wanting to start a flame war, but feel free to fight amongst yourselves in the comments section. I will admit it sounds like I’m [...]

WordPress Optimization

Posted by on May 27, 2010 at 8:52 pm

My optimization suggestions are coming from the point of view of a programmer, and may be slightly more advanced in some places than most Wordpress work.

5. 3D Geometry Replication

Posted by on March 25, 2010 at 10:04 am

You start off with a flat quad, and you make it look some highly detailed 3D geometry. All computer games do it to a degree, and this is a little compilation of different methods that have been used over the years, and are still being used, in today’s games.

4. System Overclocking

Posted by on March 25, 2010 at 10:04 am

Overclocking ones system is usually kept to the hardcore gamer who wants maximum performance out of their computer, all in the bid for those few extra frames per second. This guide, while a little old, is still extremely valid for those looking to overclock their CPU, GPU and even RAM.

3. OpenGL Tips

Posted by on March 25, 2010 at 10:02 am

Here is a collection of tips for using OpenGL that I have started compiling, expect it to grow :)

1. OpenGL Drivers

Posted by on March 25, 2010 at 10:01 am

The OpenGL drivers can be tricky for some people to find, and whilst I recommend using GLEW and FreeGLUT, feel free to download these files, although they may be out of date.

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