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4. OpenGL 4 Vertex Array Objects (VAO)

OpenGL 3.x and OpenGL 4.x deprecated virtually all client side rendering calls such as glEnable(GL_TRIANGLES) and glVertex3f, so how do we render things these days?. This tutorial will show you how to use Vertex Array Objects and Vertex Buffer Objects to render in compliance with OpenGL 3.x and up at blistering speeds compared to previous rendering methods in OpenGL.

Delay no more

Hey everyone,

There has been quite a delay since my last update to the site, about 2 and a bit months I believe.

Well I have finished Uni for the year now and plan to get back into the swing …

OSX and PC

OSX and PC

This article is going to give a brief comparison of OSX and Windows 7 in relation to OpenGL programming, and programming in general. I am in no way wanting to start a flame war, but feel free

Another OpenGL 4 Tutorial! Matrices!

Hey all,

I apologize for the delay, especially since this tutorial is not massive. Currently I am on Uni holidays, but I have been working and doing assignments.

However I have found time to finish off the third OpenGL 4 …

3. OpenGL 4 Matrices

OpenGL 3.x and OpenGL 4.x remove all matrix functions and force the developer to handle all matrices themselves. This is both a good and a bad thing. For beginners it takes a little more effort to understand OpenGL itself, and for professionals, it allows you complete freedom over your matrices.

Haven’t Forgotten

Hey everyone,

This post is just to let everyone know that I have not forgotten about the site. I have been extremely busy with university and while I have got the and done for the next three OpenGL 4 tutorials, …

Second OpenGL 4 Tutorial now up!

Hey Everyone,

The second of the new OpenGL 4 tutorials is now up and available for reading and downloading. This one introduces the GLSL shaders from the GLSL section of the site in to our new OpenGL 4 framework.

Cheers,…

2. OpenGL 4 Shaders

OpenGL 3.x and OpenGL 4.x rely on you to use shaders for all of your effects. This tutorial will show you how to incorporate the shaders from the GLSL section of the site into our new framework.

First OpenGL 4 Tutorial Now Up

Hey Everyone,

I have just finished up the first of the OpenGL 4 tutorials. These will come with a downloadable PDF version as well as the Visual Studio 2010 project files.

When I get on my PC next, I will …

1. OpenGL 4 Window

OpenGL 3.x and OpenGL 4.x came out all of a sudden, but not many people made the switch. Here you will learn how to create a window with an OpenGL 3.2 capable context, which can be used as a basis for further tutorials.