// Using the keyboard is extrememly simple, u need a function for the keyboard // in this case 'keyboard', it must have '(unsigned char key, int x, int y)' // with code somewhat like what I have. Instead of 'if' you could easily change // that to 'switch' and then use 'case's. But anyway, all you have to edit after that // is the 'main' function. Just add the line: // glutKeyboardFunc (keyboard); // where 'keyboard' is the name of your keyboard function. // also keep in mind that because we are using GLUT we can easily gather input // from the arrow keys with GLUT_KEY_LEFT, UP, DOWN, RIGHT, along with the f1-12 keys. // to do that, just replace the 27 in this case to GLUT_KEY_DOWN. #include #include void display (void) { glClearColor (0.0,0.0,0.0,1.0); glClear (GL_COLOR_BUFFER_BIT); glLoadIdentity(); gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); glFlush(); } void keyboard (unsigned char key, int x, int y) { if (key==27) { //27 is the ascii code for the ESC key exit (0); //end the program } } int main (int argc, char **argv) { glutInit (&argc, argv); glutInitDisplayMode (GLUT_SINGLE); glutInitWindowSize (500, 500); glutInitWindowPosition (100, 100); glutCreateWindow ("A basic OpenGL Window"); glutDisplayFunc (display); glutKeyboardFunc (keyboard);//the call for the keyboard function. glutMainLoop (); return 0; }